Sep-19-2016, 11:11 AM
I made this here debug testbed with PyOpenGL to work out how to construct a perpendicular plane in taxicab metric, aka manhattan.
Any advice in constructing voronoi region meshes with these perpendicular poly planes would be welcome. I am looking into pycsg, but I don't think it's ideal for this task.
Any advice in constructing voronoi region meshes with these perpendicular poly planes would be welcome. I am looking into pycsg, but I don't think it's ideal for this task.