May-25-2020, 08:02 PM
import pygame # basis definities # kleuren zwart = (0,0,0) wit = (255,255,255) licht_groen = (128,255,0) donker_groen = (0,130,0) rood = (255,0,0) geel = (255,255,0) zand = (194,178,128) bruin = (210,105,30) saddle_bruin = (139,69,19) zand_bruin = (244,169,96) # spelgegevens screen_width = 800 # schermbreedte screen_heigth = 600 # schermhoogte FPS = 15 #frames per seconde # tankgegevens tank_width = 60 tank_heigth = 10 tank_wheel = 5 tank_speed = 2 tank_positionX = screen_width*0.1 tank_positionY = screen_heigth*0.9 pygame.init() gameScreen = pygame.display.set_mode((screen_width,screen_heigth)) pygame.display.set_caption('Tank') game = True clock = pygame.time.Clock() def tank_build(startX, startY): x = int (startX) y = int (startY) # circle(surface, color, center, radius) # 6 wielen pygame.draw.circle(gameScreen, zwart, (x-15, y),tank_wheel) pygame.draw.circle(gameScreen, zwart, (x-5, y),tank_wheel) pygame.draw.circle(gameScreen, zwart, (x+5, y),tank_wheel) pygame.draw.circle(gameScreen, zwart, (x+15, y),tank_wheel) pygame.draw.circle(gameScreen, zwart, (x-21, y-6),tank_wheel) pygame.draw.circle(gameScreen, zwart, (x+21, y-6),tank_wheel) # rect(surface, color, rect) # body pygame.draw.rect(gameScreen, bruin,(x-20, y-8, tank_width-20, tank_heigth)) # polygon(surface, color, points) pygame.draw.polygon(gameScreen,bruin, ((x-30,y-8), (x+30, y-8), (x+20, y-15), (x-20, y-15))) # gun # line (surface, color, line,width) pygame.draw.line (gameScreen, zwart, (x+15,y-18), (x+35,y-18), 2) # ellipse(surface, color, rect) pygame.draw.ellipse(gameScreen, bruin, ((x-13,y-22, 30,15))) def game_loop(): tankY = tank_positionY tankX = tank_positionX while game: gameScreen.fill(wit) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() tank_build(tankX,tank_positionY ) pygame.draw.rect(gameScreen, licht_groen, (0,int(tankY)+5, screen_width, 15)) pygame.display.update() tankX += tank_speed if tankX > screen_width: tankX = -10 clock.tick (FPS) # Game game_loop()