This is my entire code
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
import random
FRAMEWIDTH = 800
FRAMEHEIGHT = 500
buttonArray = []
frame = simplegui.create_frame('CYOA', FRAMEWIDTH, FRAMEHEIGHT)
hp = 100
hp_topleft = (FRAMEWIDTH+105, 5)
hp_bottomleft = (FRAMEWIDTH+105, 25)
hp_br = (FRAMEWIDTH+105 + hp, 25)
hp_tr = (FRAMEWIDTH+105 + hp, 5)
hp_num = "Health: " + str(hp)
step1 = True
step2 = False
step3 = False
step4 = False
step5 = False
step6 = False
step7 = False
planb = False
left = False
end = False
death = [False, True]
text1 = "The Date is October 28, 1962..."
text2 = "Welcome To The End"
enemy_list = ["Bandits", "Patrol Caravans", "Ferril Beasts"]
enemy_item = ["bone", "Hand Gun", "Machine Gun", "Vehicle", "Gasoline"]
enemypick = random.choice(enemy_list)
deathpick = False
barcolor = "red"
def hp_add(number):
global hp, hp_num
if (hp + number) < 100:
hp += number
else:
hp = 100
hp_num = "Health: " + str(hp)
def hp_minus(number):
global hp, hp_num
if hp > 0:
hp = number
else:
hp = 0
hp_num = "Health: " + str(hp)
def hp_percent(boolean, num):
if boolean == True:
hp_add(int(hp*(.01*num)))
elif boolean == False:
hp_minus(int(hp*(.01*num)))
def hp_color():
global hp, barcolor, hp_br, hp_tr
if hp >= 75 and hp <= 100:
barcolor = "red"
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
elif hp < 75 and hp >= 50:
barcolor = "indian red"
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
elif hp < 50 and hp >=25:
barcolor = "light coral"
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
elif hp < 25 and hp >=0:
barcolor = "snow 2"
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
elif hp > 100:
while hp > 100:
hp_minus(1)
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
hp_color()
elif hp < 0:
while hp < 0:
hp_add(1)
hp_br = ((FRAMEWIDTH + 105) + hp, 25)
hp_tr = ((FRAMEWIDTH + 105) + hp, 5)
hp_color()
def text_set(line1,line2):
global text1, text2
text1= line1
text2= line2
def startpage():
global step1,step2
step1 = False
step2 = True
buttons(frame)
text_set("You emerge, somehow,","alive from rubble.")
def left_1():
global step2,step3, planb, left
hp_minus(1)
step2 = False
step3 = True
planb=True
left = True
buttons(frame)
text_set("You approach a","seemingly empty house.")
def right_1():
global step2,step3,left
hp_minus(25)
step2 = False
step3 = True
left = False
buttons(frame)
text_set("You enter your once beloved hometown","reduced to rubble.")
def store():
global step3, step4, planb
hp_percent(True,3)
step3 = False
step4 = True
planb = False
buttons(frame)
text_set("You find medicine and","food from a store.")
def enterhome():
global step3, step4, planb
step3 = False
step4 = True
planb = True
hp_percent(False,27)
buttons(frame)
text_set("You are approached", "by a deadly group of " + enemypick + ".")
def trail():
global step3, step4, planb
step3 = False
step4 = True
planb = False
hp_percent(False,12)
buttons(frame)
text_set("You stumble upon a","military sanctum.")
def schrodinger():
global death,deathpick
deathpick = random.choice(death)
if deathpick == False:
hp_percent(False,25)
text_set("Emerge victorious with a ", enemypick +" "+ random.choice(enemy_item)+ ".")
elif deathpick == True and (hp == 0 or hp < 0):
hp_minus(hp)
text_set("You have caught","a severe case of dead.")
elif deathpick == True and (hp != 0 and hp >0):
hp_minus(hp)
text_set("You are challenged by","a smelly group of foes!")
def fight_enemies():
global step4, step5, planb
step4 = False
step5 = True
planb = True
schrodinger()
buttons(frame)
def doc():
global step5, step6, planb, left
step5 = False
step6 = True
planb = True
left = False
hp_percent(True, 90)
buttons(frame)
text_set("You meet an esteemed doctor","and gain extensive knowledge.")
def student():
global step6,step7,planb
step6 = False
step7 = True
planb = True
buttons(frame)
text_set("You now understand","the wonders of medicine.")
def locals():
global end, step4
step4 = False
end = True
buttons(frame)
text_set("You encounter","a group of","hungry locals.")
def restart():
global step1,step2,step3,step4,step5,step6,step7,planb,deathpick,hp,enemypick,end,stay
hp_add(101)
step1 = False
step2 = True
step3 = False
step4 = False
step5 = False
step6 = False
step7 = False
planb = False
deathpick = False
left = False
end = False
stay = False
enemypick = random.choice(enemy_list)
text_set("You emerge, somehow,","alive from rubble.")
buttons(frame)
def goback():
global step1,step2,step3,step4,step5,step6,step7,planb,deathpick,hp,enemypick,end,stay
step1 = False
step2 = True
step3 = False
step4 = False
step5 = False
step6 = False
step7 = False
planb = False
deathpick = False
left = False
end = False
stay = False
enemypick = random.choice(enemy_list)
text_set("You ponder the desolate","wasteland ahead.")
buttons(frame)
def new_1_button(frame,text,function):
#frame.stop()
#frame = simplegui.create_frame('CYOA', FRAMEWIDTH,FRAMEHEIGHT)
hp_color()
#frame.set_draw_handler(draw_handler)
frame.set_canvas_background('black')
#frame.start()
frame.add_button(text, function)
def new_2_button(frame, text_1, func_1, text_2, func_2):
#frame.stop()
#frame = simplegui.create_frame('CYOA', FRAMEWIDTH,FRAMEHEIGHT)
hp_color()
frame.set_draw_handler(draw_handler)
frame.set_canvas_background('black')
#frame.start()
frame.add_button(text_1,func_1)
frame.add_label(" ")
frame.add_button(text_2,func_2)
def no_button(frame):
#frame.stop()
#frame = simplegui.create_frame('CYOA', FRAMEWIDTH,FRAMEHEIGHT)
hp_color()
#frame.set_draw_handler(draw_handler)
frame.set_canvas_background('black')
#frame.start()
def cyoa(canvas):
hp_color()
canvas.draw_text(text1,(FRAMEWIDTH/4,FRAMEHEIGHT/2),30,'white')
canvas.draw_text(text2,(FRAMEWIDTH/4,2*FRAMEHEIGHT/3),30,'white')
def death1():
global hp
if hp == 0:
text_set("You are chellenged by","a smelly group of foes!")
def buttons(frame):
if step1 == True:
button1 = frame.add_button("Enter your fate", startpage, 50)
if step2 == True:
new_2_button(frame,"Head... West?", left_1,"Head... East?",right_1)
if step3 == True and planb == False and left == False:
new_2_button(frame,"Follow a highway.",trail,"Follow a road.",doc)
if step3 == True and planb == False and left == True:
new_1_button(frame,"Enter the store.", store)
if step3 == True and planb == True and left == True:
new_2_button(frame,"Seek refuge in the home.", enterhome,"Seek refuge elsewhere.",store)
if step4 == True and planb == False and left == True:
new_1_button(frame,"Trek on.",doc)
if step4 == True and planb == True and left == True:
new_2_button(frame,"Conquer the " + enemypick + ".",fight_enemies,"Run like the coward you are.",store)
if step4 == True and planb == False and left == False:
new_2_button(frame,"Interact with the locals.",locals,"Return from whence you came.",goback)
if step5 == True and planb == True and deathpick == False and left == True:
new_1_button(frame,"Emerge victorious with the items you pocketed.", goback)
if (step5 == True and planb == True and deathpick == True and left == True and hp == 0) or hp == 0:
new_1_button(frame,"This must be your first nucelar holocaust.", restart)
if step5 == True and planb == True and deathpick == True and left == True and hp != 0:
new_1_button(frame,"Run for your life!",store)
if step6 == True and planb == True and left == False:
new_2_button(frame,"Become the doctor's student.",student,"Return with little knowledge of medicine.", goback)
if step7 == True and planb == True and left == False:
new_1_button(frame,"Return to teach your new knowledge of medicine.",goback)
if end == True:
no_button(frame)
#buttons(frame)
def myButtonHandler():
messagebox.showinfo("Title", "a Tk MessageBox")
def draw_handler(canvas):
global barcolor,hp_br,hp_tr
canvas.draw_polygon([hp_topleft, hp_bottomleft, hp_br, hp_tr], 3, barcolor, barcolor)
canvas.draw_text(hp_num,(FRAMEWIDTH+150,20),12, barcolor)
cyoa(canvas)
death1()
#frame.add_button("hello", myButtonHandler)
buttons(frame)
frame.set_draw_handler(draw_handler)
frame.start()
frame.set_canvas_background('black')