Jun-29-2018, 08:04 PM
After I typed a lot of the coding for the game I ran it and fixed all the problems with it but I couldnt figure out what was wrong with it this time. Can someone please correct the errors.
from tkinter import * import random import time import os path = os.path.dirname(__file__) os.chdir(path) class Game: def __init__(self): self.tk = Tk() self.tk.title("Mr.Stickman Races for the Exit") self.tk.resizable(0, 0) self.tk.wm_attributes("-topmost", 1) self.canvas = Canvas(self.tk, width=500, height=500, highlightthicknes=0) self.canvas.pack() self.tk.update() self.canvas_height = 500 self.canvas_width = 500 self.bg = PhotoImage(name="Background.gif") w = self.bg.width() h = self.bg.height() for x in range(0, 5): for y in range(0, 5): self.canvas.create_image(x * w, y * h, image=self.bg, anchor='nw') self.sprites = [] self.running = True def mainloop(self): while 1: if self.running == True: for sprite in self.sprites: sprite.move() self.tk.update_idletasks() self.tk.update() time.sleepp(0.01) class coords: def __init__(self, x1=0, y1=0, x2=0, y2=0): self.x1 = x1 self.y1 = y1 self.x2 = x2 self.y2 = y2 def within_x(co1, co2): if co1.x1 > co2.x1 and co1.x1 < co2.x2: return True elif co1.x2 > co2.x1 and co1.x2 < co2.x2: return True elif co2.x1 > co1.x1 and co2.x1 < co1.x2: return True elif co2.x2 > co1.x1 and co2.x2 < co1.x2: return True else: return False c1 = coords(40, 40, 100, 100) c2 = coords(50, 50, 150, 150) print(within_x(c1, c2)) def within_y(co1, co2): if (co1.y1 > co2.x1 <c02.x2)\ or (co1.y2 > co2.y1 and co1.y2 < co2.y2)\ or (co2.y1 > co1.y1 and co2.y1 < co2.y2)\ or (co2.y2 > co1.y1 and co2.y2 < co1.y2): return True else: return False def collided_left(co1, co2): if within_y(co1, co2): if co1.x1 <= co2.x2 and co1.x1 >= co2.x1: return True return False def collided_right(co1, co2): if within_y(co1, co2): if co1.y1 <= co2.y2 and co1.y1 >= co2.y1: return True return False def collided_top(co1, co2): if within_x(co1, co2): if co1.y1 <= co1.y2 and co1.y1 >= co2.y1: return True return False def collided_bottom(y, co1, co2): if within_x(co1, co2): y_calc = co1.y2 + y if y_calc >= co2.y1 and y_calc <= co2.y2: return True return False class Sprite: def __init__(self, game): self.game = game self.endgame = False self.coordinates = None def move(self): pass def coords(self): return self.coordinates class PlatformSprite(Sprite): def __init__(self, game, photo_image, x, y, width, height): Sprite.__init__(self, game) self.photo_image = photo_image self.image = game.canvas.create_image(x, y, image=self.photo_image, anchor='nw') self.coordinates = Coords(x, y, x + width, y + height) g = Game() platform1 = PlatformSprite(g, PhotoImage(name="platform1.gif"), 0, 480, 100, 10) g.sprites.append(platform1) g.mainloop
Error:Traceback (most recent call last):
File "C:\Users\sheep\Desktop\Ayden's Apps\Mr.Stick Man.py", line 113, in <module>
platform1 = PlatformSprite(g, PhotoImage(name="platform1.gif"), 0, 480, 100, 10)
File "C:\Users\sheep\Desktop\Ayden's Apps\Mr.Stick Man.py", line 110, in __init__
self.coordinates = Coords(x, y, x + width, y + height)
NameError: name 'Coords' is not defined
Output:True