Mar-13-2020, 11:51 PM
So I've been coding everyday in march so far and have thus spent quite a few hours working on my latest game project in pygame. Therefore i have been going through documentation/tutorials to learn as much as I need to carry myself forward. In doing so I have noticed that documentation is not as easy to learn from as I used to think. My main issue seems to be that I can never quite find any concrete examples of things I want to use, or learn to create by myself. So what I've been doing is simply just picking up a few things here and there from different sources and puzzling together solutions that can work the way I want it to work.
This actually has worked out for me (so far) I have been able to create everything I want to create, but I'm wondering if maybe I am making things more difficult than they need to be. In short, my question is simple. Could I just simply be looking for proper documentation in the wrong places?
I use pygame.org & this site for pygame sources and stackoverflow/github for other examples. It's just that I never find any clean cut examples showing exactly how a certain feature is supposed to be used unless I ask/post about it.
Usually examples are either oversimplified or not used in the way I want to use them, therefore making me having to manually change them up and doublecheck across other sources that I inderstand how to alter and use these features.
I have heard of other (more advanced users) usually run into this type of problem too, when their work uses features that are too specific to have any useable documentation on the web.
What's your take on this? How can i escape this "example hell" Is the best solution just to look at what others do and keep making my own takes on these things until i get it right?
This actually has worked out for me (so far) I have been able to create everything I want to create, but I'm wondering if maybe I am making things more difficult than they need to be. In short, my question is simple. Could I just simply be looking for proper documentation in the wrong places?
I use pygame.org & this site for pygame sources and stackoverflow/github for other examples. It's just that I never find any clean cut examples showing exactly how a certain feature is supposed to be used unless I ask/post about it.
Usually examples are either oversimplified or not used in the way I want to use them, therefore making me having to manually change them up and doublecheck across other sources that I inderstand how to alter and use these features.
I have heard of other (more advanced users) usually run into this type of problem too, when their work uses features that are too specific to have any useable documentation on the web.
What's your take on this? How can i escape this "example hell" Is the best solution just to look at what others do and keep making my own takes on these things until i get it right?