Feb-25-2020, 10:55 AM
Hello.
I am working on a little game.
I want the player image to change, when you press w or a or s or d.
But somehow the image of the player is not changing.
This is what I use to load the different player images:
There is a class for the player, which looks like this:
Thanks for your help.
I am working on a little game.
I want the player image to change, when you press w or a or s or d.
But somehow the image of the player is not changing.
This is what I use to load the different player images:
self.player_img = pg.image.load(path.join(player_folder, PLAYER_IMG_0)).convert_alpha() self.player_img_1 = pg.image.load(path.join(player_folder, PLAYER_IMG_1)).convert_alpha() self.player_img_2 = pg.image.load(path.join(player_folder, PLAYER_IMG_2)).convert_alpha() self.player_img_3 = pg.image.load(path.join(player_folder, PLAYER_IMG_3)).convert_alpha() self.player_img_4 = pg.image.load(path.join(player_folder, PLAYER_IMG_4)).convert_alpha()The player starts out with the self.player_img.
There is a class for the player, which looks like this:
class Player(pg.sprite.Sprite): def __init__(self, game, x, y): self.groups = game.all_sprites pg.sprite.Sprite.__init__(self, self.groups) self.game = game self.image = game.player_img self.image_1 = game.player_img_1 self.image_2 = game.player_img_2 self.image_3 = game.player_img_3 self.image_4 = game.player_img_4 self.rect = self.image.get_rect() self.rect.center = (x, y) self.hit_rect = PLAYER_HIT_RECT self.hit_rect.center = self.rect.center self.vel = vec(0, 0) self.pos = vec(x, y) def get_keys(self): self.vel = vec(0, 0) keys = pg.key.get_pressed() if keys[pg.K_LEFT] or keys[pg.K_a]: self.image = self.game.player_img_1 self.vel = vec(-PLAYER_SPEED / 2, 0).rotate(-self.rot)Although there is the self.image = self.game.player_img_1, it doesn't change the image, when pressing the left A. How can I fix this?
Thanks for your help.