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[PyGame] Error: No such config file
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[PyGame] Error: No such config file
#1
I have been recently following a tutorial about how to make a flappy bird AI.
When I got to the final part of the tutorial and tried to run the code(as he did at minute 8:24 of the part), I got this error:
Error:
File "C:\Users\danielku\PycharmProjects\FirstCode\venv\lib\site-packages\neat\config.py", line 153, in __init__ raise Exception('No such config file: ' + os.path.abspath(filename)) Exception: No such config file: C:\Users\danielku\PycharmProjects\FirstCode\config-feedforward.txt
here is my main code:
import os
import random
import pygame
import time
import neat
pygame.font.init()

win_width = 500
win_height = 700

bird_imgs = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
pipe_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
base_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
bg_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))

Stat_Font = pygame.font.SysFont("comicsans", 50)

class Bird:
    imgs = bird_imgs
    max_rotation = 25
    rotation_velocity = 20
    animation_time = 5

    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.tilt = 0
        self.tick_count = 0
        self.vel = 0
        self.height = self.y
        self.img_count = 0
        self.img = self.imgs[0]
    def jump(self):
        self.vel = -10.5
        self.tick_count = 0
        self.height = self.y

    def move(self):
        self.tick_count += 1

        d = self.vel*self.tick_count + 1.5*self.tick_count**2

        if d >= 16:
            d = 16

        if d < 0:
            d -= 2

        self.y = self.y + d

        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.max_rotation:
                self.tilt = self.max_rotation
        else:
            if self.tilt > -90:
                self.tilt -= self.rotation_velocity

    def draw(self, win):
        self.img_count += 1

        if self.img_count < self.animation_time:
            self.img = self.imgs[0]
        elif self.img_count < self.animation_time*2:
            self.img = self.imgs[1]
        elif self.img_count < self.animation_time*3:
              self.img = self.imgs[2]
        elif self.img_count < self.animation_time*4:
              self.img = self.imgs[1]
        elif self.img_count == self.animation_time*4 + 1:
              self.img = self.imgs[0]
              self.img_count = 0

        if self.tilt <= -80:
            self.img = self.imgs[1]
            self.img_count = self.animation_time*2

        rotated_image = pygame.transform.rotate(self.img, self.tilt)
        new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
        win.blit(rotated_image, new_rect.topleft)

    def get_mask(self):
        return pygame.mask.from_surface(self.img)


class Pipe:
    gap = 200
    vel = 5

    def __init__(self, x):
        self.x = x
        self.height = 0

        self.top = 0
        self.bottom = 0
        self.pipe_top = pygame.transform.flip(pipe_img, False, True)
        self.pipe_bottom = pipe_img

        self.passed = False
        self.set_height()

    def set_height(self):
        self.height = random.randrange(50, 450)
        self.top = self.height - self.pipe_top.get_height()
        self.bottom = self.height + self.gap

    def move(self):
        self.x -= self.vel

    def draw(self, win):
        win.blit(self.pipe_top, (self.x, self.top))
        win.blit(self.pipe_bottom, (self.x, self.bottom))

    def collide(self, bird):
        bird_mask = bird.get_mask()
        top_mask = pygame.mask.from_surface(self.pipe_top)
        bottom_mask = pygame.mask.from_surface(self.pipe_bottom)

        top_offset = (self.x - bird.x, self.top - round(bird.y))
        bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))

        b_point = bird_mask.overlap(bottom_mask, bottom_offset)
        t_point = bird_mask.overlap(top_mask, top_offset)

        if t_point or b_point:
            return True

        return False

class Base:
    vel = 5
    width = base_img.get_width()
    img = base_img

    def __init__(self, y):
        self.y = y
        self.x1 = 0
        self.x2 = self.width

    def move(self):
        self.x1 -= self.vel
        self.x2 -= self.vel

        if self.x1 + self.width < 0:
            self.x1 = self.x2 + self.width

        if self.x2 + self.width < 0:
            self.x2 = self.x1 + self.width

    def draw(self, win):
        win.blit(self.img, (self.x1, self.y))
        win.blit(self.img, (self.x2, self.y))

def draw_window(win, birds, pipes, base, score):
    win.blit(bg_img, (0,0))
    for pipe in pipes:
        pipe.draw(win)

    text = Stat_Font.render("Score: " + str(score), 1,(255,255,255))
    win.blit(text, (win_width - 10 - text.get_width(), 10))

    base.draw(win)
    for bird in birds:
        bird.draw(win)

    pygame.display.update()

def main(genomes, config):
    nets = []
    ge = []
    birds = []

    for _, g in genomes:
        net = neat.nn.FeedForwardNetwork.create(g, config)
        nets.append(net)
        birds.append(Bird(230, 350))
        g.fitness = 0
        ge.append(g)

    base = Base(630)
    pipes = [Pipe(600)]
    win = pygame.display.set_mode((win_width, win_height))
    clock = pygame.time.Clock()

    score = 0

    run = True
    while run:
        clock.tick(30)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:

                run = False
                pygame.quit()
                quit()

        pipe_ind = 0
        if len(birds) > 0:
            if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].pipe_top.get_width():
                pipe_ind = 1
        else:
            run = False
            break

        for x, bird in enumerate(birds):
            bird.move()
            ge[x].fitness += 0.1

            output = nets[x].activate((bird.y, abs(bird.y - pipes[pipe_ind].height), abs(bird.y - pipes[pipe_ind].bottom)))

            if output[0] > 0.5:
                bird.jump()

        add_pipe = False
        rem = []
        for pipe in pipes:
            for x, bird in enumerate(birds):
                if pipe.collide(bird):
                    ge[x].fitness -= 1
                    birds.pop(x)
                    nets.pop(x)
                    ge.pop(x)

                if not pipe.passed and pipe.x < bird.x:
                    pipe.passed = True
                    add_pipe = True

            if pipe.x + pipe.pipe_top.get_width() < 0:
                rem.append(pipe)

            pipe.move()

        if add_pipe:
            score += 1
            for g in ge:
                g.fitness += 5
            pipes.append(Pipe(700))


        for r in rem:
            pipes.remove(r)
        for x, bird in enumerate(birds):
            if bird.y + bird.img.get_height() >= 730 or bird.y < 0:
                birds.pop(x)
                nets.pop(x)
                ge.pop(x)


        base.move()
        draw_window(win, birds, pipes, base, score)


def run(config_path):
    config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
                     neat.DefaultSpeciesSet, neat.DefaultStagnation,
                     config_path)
    p = neat.Population(config)

    p.add_reporter(neat.StdOutReporter(True))
    stats = neat.StatisticsReporter()
    p.add_reporter(stats)

    winner = p.run(main,50)


if __name__ == "__main__":
    local_dir = os.path.dirname(__file__)
    config_path = os.path.join(local_dir, "config-feedforward.txt")
    run(config_path)
here is the final part of the tutorial:
https://www.youtube.com/watch?v=NPbHUyVDYDw&t=504s
Can someone please tell me what I did wrong?
Reply
#2
Have you confirmed that the text file "config-feedforward.txt" exists with that exact name in exactly the path specified (C:\Users\danielku\PycharmProjects\FirstCode\config-feedforward.txt)? The error is just telling you that it can't find that file.
Reply
#3
oh thank you, i just had the file in the wrong place
Reply


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