Oct-27-2016, 10:33 PM
So I'm making a game sort of like frogger and this is what I have so far
from sense_hat import SenseHat, ACTION_PRESSED, ACTION_HELD, ACTION_RELEASED from signal import pause from random import randint from time import sleep speed = 0.20 x = 5 y = 0 sense = SenseHat() randy = randint(1,7) def clamp(value, min_value=0, max_value=7): return min(max_value, max(min_value, value)) def pushed_left(event): global x if event.action != ACTION_RELEASED: x = clamp(x - 1) def pushed_right(event): global x if event.action != ACTION_RELEASED: x = clamp(x + 1) def obstacle(y): #tell it to expect y as a variable if randy == 1: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) sense.set_pixel(randy + 2,y,0,255,0) sense.set_pixel(randy + 3,y,0,255,0) sense.set_pixel(randy + 4,y,0,255,0) sense.set_pixel(randy + 5,y,0,255,0) sense.set_pixel(randy + 6,y,0,255,0) elif randy == 2: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) sense.set_pixel(randy + 2,y,0,255,0) sense.set_pixel(randy + 3,y,0,255,0) sense.set_pixel(randy + 4,y,0,255,0) sense.set_pixel(randy + 5,y,0,255,0) elif randy == 3: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) sense.set_pixel(randy + 2,y,0,255,0) sense.set_pixel(randy + 3,y,0,255,0) sense.set_pixel(randy + 4,y,0,255,0) elif randy == 4: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) sense.set_pixel(randy + 2,y,0,255,0) sense.set_pixel(randy + 3,y,0,255,0) elif randy == 5: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) sense.set_pixel(randy + 2,y,0,255,0) elif randy == 6: sense.set_pixel(randy,y,0,255,0) sense.set_pixel(randy + 1,y,0,255,0) elif randy == 7: sense.set_pixel(randy,y,0,255,0) def refresh(): sense.clear() sense.set_pixel(x, 6, 255, 255, 255) obstacle(y) sense.stick.direction_left = pushed_left sense.stick.direction_right= pushed_right while True: y = y + 1 sleep(speed) refresh() if y == 7: y = 0 randy = randint(1,7) sense.stick.direction_left = pushed_left sense.stick.direction_right = pushed_right sense.stick.direction_any = refresh refresh() What I just can't figure out is how to add gaps in between the obstacles. Your help is appreciated.