Bottom Page

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 [PyGame] Keep moving pressing a key
#1
I've started to use PyGame a few days ago and I'm trying to create some games. I'd like to add that I was reading the PyGame documentation (that didn't help me at all) and the book "Making Games With Python and Pygame". My objective is to code a continuous movement. However, as a result, I get a program that moves the sprite one step at once. Here is my script:

# -*- coding: utf-8 -*-
import pygame, sys
from pygame.locals import *
# Clases generadas
from jugador import Jugador
pygame.init()
# -------------------------- VARIABLES GLOBALES --------------------------
# Configuración
VENANCHO = 1366
VENALTO = 768

# Colores    R    G    B
NEGRO	= (  0,   0,   0)
BLANCO	= (255, 255, 255)
ROJO	= (255,   0,   0)

# Creación de la ventana
VENTANA = pygame.display.set_mode((VENANCHO, VENALTO), pygame.FULLSCREEN)
pygame.display.set_caption('Neav')

# Generar lista de sprites
lista_de_sprites = pygame.sprite.Group()

perJugador = Jugador(ROJO, 40, 40)
perJugador.rect.x = VENANCHO / 2
perJugador.rect.y = VENALTO / 2
VELOCIDAD = 40

# Añadir al jugador a la lista de sprites
lista_de_sprites.add(perJugador)

while True:
	for event in pygame.event.get():
		VENTANA.fill(BLANCO)
		if event.type == QUIT:
			pygame.quit()
			sys.exit()

		if event.type == KEYDOWN:
			if event.key == K_RIGHT:
				perJugador.moveRight(VELOCIDAD)
			elif event.key == K_LEFT:
				perJugador.moveLeft(10)
			elif event.key == K_DOWN:
				perJugador.moveDown(10)
			elif event.key == K_UP:
				perJugador.moveUp(10)


		lista_de_sprites.update()


		lista_de_sprites.draw(VENTANA)

		pygame.display.flip()

The object perJugador is created from this class:
import pygame

# Colores    R    G    B
BLANCO	= (255, 255, 255)

class Jugador(pygame.sprite.Sprite):
	def __init__(self, color, ancho, alto):
		super().__init__()
		pygame.sprite.Sprite.__init__(self)
		self.image = pygame.Surface((ancho, alto))
		self.image.fill(BLANCO)
		self.image.set_colorkey(BLANCO)

		pygame.draw.rect(self.image, color, (0, 0, ancho, alto))
		self.rect = self.image.get_rect()

	def moveRight(self, pixels):
		self.rect.x += pixels

	def moveLeft(self, pixels):
		self.rect.x -= pixels

	def moveDown(self, pixels):
		self.rect.y += pixels

	def moveUp(self, pixels):
		self.rect.y -= pixels
Is there another way to make movement properly with the sprites and sprite module?
Thanks a lot for your answers guys.
Quote
#2
for event in pygame.event.get():
    if event.type == pygame.QUIT:
        sys.exit()

keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
    perJugador.moveUp(10)

if keys[pygame.K_DOWN]:
    perJugador.moveDown(10)
# and etc
metulburr likes this post
99 percent of computer problems exists between chair and keyboard.
hobby-programmer.com
Quote

Top Page

Forum Jump:


Users browsing this thread: 1 Guest(s)