Oct-03-2019, 10:27 AM
I'm new to pygame. I've read a few examples on sprites, but I've missed some small, key point. This code raises no errors, but the intended sprite will not render. Instead I just see the blank, white background. What I should see is a green square with a '7' in the center. This block should be moving to the right.
import sys import pygame pygame.init() RED = (255, 0, 0) GREEN = ( 0, 255, 0) BLUE = ( 0, 0, 255) WHITE = (255, 255, 255) main_surface = pygame.display.set_mode((500,500), 0, 32) clock = pygame.time.Clock() fps = 30 SYS_FONT = pygame.font.SysFont(None, 95) class Block(pygame.sprite.Sprite): def __init__(self, color, text): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((80, 80)) self.rect = self.image.get_rect() self.image.fill(color) self.text_surf = SYS_FONT.render(text, False, WHITE) self.text_rect = self.text_surf.get_rect(center=self.rect.center) self.image.blit(self.text_surf, self.text_rect) def update(self): self.rect.x += 5 sprites = pygame.sprite.Group() block_7 = Block(GREEN, '7') sprites.add(block_7) sprites.draw(main_surface) while True: main_surface.fill(WHITE) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.update() sprites.update() clock.tick(fps)