Oct-23-2019, 07:46 PM
Usually when I'm programming a game, I'll make the stupid version of the bot first. It's easier, and I can test out the game mechanics and the general bot interface before worrying about coding a strategy that people will find challenging (if I can).
What gets me mad is when the stupid bot beats me badly while I'm testing the game.
Although my Intro to AI prof told us an interesting reverse of this. He was playing against a Mancala program when he was in college learning. Just to see how tough it was, he set it to the hardest level. It resigned before making a move because it calculated that he could force a win from the start.
What gets me mad is when the stupid bot beats me badly while I'm testing the game.
Although my Intro to AI prof told us an interesting reverse of this. He was playing against a Mancala program when he was in college learning. Just to see how tough it was, he set it to the hardest level. It resigned before making a move because it calculated that he could force a win from the start.
Craig "Ichabod" O'Brien - xenomind.com
I wish you happiness.
Recommended Tutorials: BBCode, functions, classes, text adventures
I wish you happiness.
Recommended Tutorials: BBCode, functions, classes, text adventures