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Textbox is being overdrawn
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Textbox is being overdrawn
#1
Photo 
Hello,

I am coding a program to controll a Tello EDU.
Right now I try to implement a take-a-photo button. It works, but after taking the photo, I want the user to be able to name the picture. For this I want to pop up a little Textbox on the screen after taking the photo.

Class TextBox i coded as shown below.
Actually i named variables etc. in German, I changed all of the names into English for this post for a better understanding. I hope I didnt forget anything

class TextBox():
    def __init__(self, x, y, width, height, buttoncolor, text_input, textcolor, fontsize):
        self.x = x
        self.y = y
        self.width= width
        self.height= height
        self.buttoncolor= buttoncolor
        self.text_input = text_input
        self.textcolor= textcolor
        self.fontsize= fontsize


    def process_event(self, event):
        if event.type == pygame.KEYDOWN:
            if controlling.is_key_pressed("BACKSPACE"):
                self.text_input = self.text_input[:-1]
            else:
                self.text_input += event.unicode


    def draw_button(self, SCREEN):
        rect_button= Rect(self.x, self.y, self.width, self.height)
        pygame.draw.rect(SCREEN, self.buttoncolor, rect_button)
        text_as_button= self.fontsize.render(self.text_input, True, self.textcolor)
        SCREEN.blit(text_as_button, (self.x, self.y))
in the controlling module i have the function:
def is_key_pressed(key):
    pygame.event.pump()
    return bool(pygame.key.get_pressed()[getattr(pygame, "K_" + key)])
my main function looks like this
def main():
    # --- Initialisierung ---
    connected = 'disconnected'
    steuerung_aktiv = False


    initialisieren_return = pygame_funktions.initialisieren()
    SCREEN = initialisieren_return['SCREEN']


    # controlling initialisierung

    controlling_return = {'pushtimes': [0], 'seccounter': 0}


   


    # Objekterstellung

    drone = tello.Tello()



    # Loop init
    run = True
    round = 0



    # Schleife
    while run:
        # --- Fensteraufbau ---
        # background

        SCREEN.fill(farben.blue)
        





        # Disconnected
        if connected == 'disconnected':

            # statischer disconnected Button
            button_modul.disconnected_button.draw_button(SCREEN)



            # interaktiver 'verbinden' button
            button_modul.direktverbinden_button.draw_button(SCREEN, button_modul.direktverbinden_button.geklickt, button_modul.direktverbinden_button.action)

            # Wenn 'Verbinden' Button geklickt wird
            if button_modul.direktverbinden_button.action == True:
                connected = 'connected'
                button_modul.direktverbinden_button.action = False


      


        # connected
        elif connected == 'connected':
            

            # connected-button zeichnen
            button_modul.connected_button.draw_button(SCREEN)



            # check connection every 1000 rounds:
            

            if round == 0:
                connected = dronen_functions.check_connection(drone)


           
        # Fensterevents
        for event in pygame.event.get():

            if event.type == pygame.QUIT:
                run = False
            if steuerung_aktiv == False:
                button_modul.text_box.process_event(event)
                button_modul.text_box.draw_button(SCREEN)



        # --- Update ---

        # Zählvariable
        round += 1
        if round== 1000:
            round = 0
        else:
            pass



        # Refresh

        pygame.display.update()




if __name__ == '__main__':
    main()
actually the textbox works, i can type in a text and it gets drawn in the text_box objekt BUT! i can only see it for a minimal part of a second if i change anything in the screen. like maybe moving my mouse or typing text. if i leave the screen with no action, the text_box object dissappears. what am i doing wrong?


sorry for my bad english
thanks in advance
Gregor
Reply
#2
Here my example.
Reply
#3
Here is my example
https://github.com/metulburr/pygooey
Reply


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