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The tkinter version of Rock Paper Scissors
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The tkinter version of Rock Paper Scissors
#1
As always, I welcome feedback.

#! /usr/bin/env python3

# Do the imports
import os
import tkinter as tk
from tkinter import messagebox
from functools import partial
import random as rnd

# Used to close the register window without causing an error in console
def close(event):
    os.sys.exit()

# Define player class with some set values
class Player:
    player_name = ''
    player_wins = 0
    player_loss = 0
    player_ties = 0
    games_played = 0

# Define the game class
class Game:
    def __init__(self, parent):
        # Set the parent window and ask for player name
        self.parent = parent
        self.register()

    # Function creates a form to get a player name
    def register(self):
        self.form = tk.Toplevel(None)
        self.form.geometry('+340+200')
        self.form.title('Player Name')
        self.form.configure(padx=10, pady=10)
        self.name_label = tk.Label(self.form, text='Enter Player Name', anchor='w', fg='blue', width=25)
        self.name_label.grid(column=0, row=0, sticky='nw', pady=5, columnspan=2)
        self.name_entry = tk.Entry(self.form, width=25)
        self.name_entry.grid(column=0, row=1, columnspan=2)

        self.name_entry.focus()


        self.quit_btn = tk.Button(self.form, text='Cancel', fg='red', command=os.sys.exit)
        self.quit_btn.grid(column=0, row=2, pady=5, sticky='w')

        self.btn = tk.Button(self.form, fg='green', text='Submit', command=partial(self.getname))
        self.btn.grid(column=1, row=2, pady=5, sticky='e')

        # Some bind keys player can use the enter keys instead of clicking buttons
        self.form.bind('<Return>', self.getname)
        self.form.bind('<KP_Enter>', self.getname)
        self.form.bind('<Escape>', close)
        self.form.protocol('WM_DELETE_WINDOW', os.sys.exit)

        self.parent.withdraw()
        self.form.mainloop()

    # Handles the form processing
    def getname(self, event):
        # Convert the form entry to a simple variable
        name = self.name_entry.get()
        # Check to see if the name is empty. If empty throw an error.
        if not name:
            msg = messagebox.showwarning(title='No Name Entered', message='You must enter a name to play.')
        # See if the name is greater than 8 characters. If true throw an error.
        elif len(name) > 8:
            msg = messagebox.showwarning(title='Name is too long.', \
                                         message='Names must be 1 - 8 charcters in length.')
            # This is just to clear the form
            self.form.destroy()
            self.register()
        # Every thing ok go to the game
        else:
            # Setup player instances
            self.player = Player()
            self.player.player_name = name.strip().title()
            self.computer = Player()
            self.computer.player_name = 'Computer'
            # Pull the root window back up, destroy the form window, and initiate the game board
            self.parent.deiconify()
            self.form.destroy()
            self.board()

    # This function get the percentages of wins.
    def get_percentage(self, num1, num2, num3):
        try:
            total = num1 / (num1 + num2 + num3)
            return format(total, '.0%')
        except ZeroDivisionError:
            return format(0, '.0%')

    # Defines the game play
    def play(self, player_choice):
        # Player choices
        options = ['rock', 'paper', 'scissors']

        # declare empty variable for later use
        msg = ''
        # Get the computers choice
        computer_choice = rnd.choice(options)

        # Get the players choice
        player_choice = player_choice

        # Do the comparison and get the winner. Display messages and update the win/losses
        if player_choice == 'rock' and computer_choice == 'scissors':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Rock Crushes Scissors.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')

        elif player_choice == 'paper' and computer_choice == 'rock':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Paper Covers Rock.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')

        elif player_choice == 'scissors' and computer_choice == 'paper':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Scissors Cut Paper.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')


        elif computer_choice == 'rock' and player_choice == 'scissors':
            self.msgbox['text'] = f'Status: Computer wins! Rock crushes Scissors'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'

        elif computer_choice == 'paper' and player_choice == 'rock':
            self.msgbox['text'] = f'Status: Computer wins! Paper Covers Rock'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'


        elif computer_choice == 'scissors' and player_choice == 'paper':
            self.msgbox['text'] = f'Status: Computer wins! Scissors Cuts Paper.'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'

        else:
            self.computer.player_ties += 1
            self.player.player_ties += 1
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} and Computer have tied. No winner.'
            print('tie game')
        # Keep track of played games
        self.player.games_played += 1
        self.played_games['text'] = f'Games Played: ( {self.player.games_played} )'



    # Define the game window
    # This sets up all the frames and widget for the game window
    def board(self):
        try:
            mainframe = tk.Frame(self.parent)
            mainframe.grid(column=0, row=0, sticky='new')

            headerframe = tk.Frame(mainframe)
            headerframe['padx'] = 8
            headerframe['pady'] = 5
            headerframe['relief'] = 'ridge'
            headerframe['borderwidth'] = 2
            headerframe.grid(column=0, row=0)

            header = tk.Label(headerframe, anchor='n')
            header['text'] = 'Rock Paper Scissors'
            header['font'] = 'serif 18 bold'
            header['fg'] = 'indianred'
            header['relief'] = 'ridge'
            header['padx'] = 2
            header['pady'] = 2
            header['width'] = 21
            header.grid(column=0, row=0, ipady=3, ipadx=8)

            dataframe = tk.Frame(mainframe)
            dataframe['padx'] = 2
            dataframe['pady'] = 2
            dataframe['relief'] = 'ridge'
            dataframe['borderwidth'] = 2
            dataframe['width'] = 21
            dataframe.grid(column=0, row=1, sticky='new')

            data_header_player = tk.Label(dataframe, anchor='w')
            data_header_player['text'] = 'Player Name'
            data_header_player['font'] = 'serif 10 bold'
            data_header_player['fg'] = 'navy'
            data_header_player['relief'] = 'ridge'
            data_header_player['padx'] = 7
            data_header_player['pady'] = 0
            data_header_player['borderwidth'] = 1
            data_header_player['width'] = 11
            data_header_player.grid(column=0, row=0, ipady=3, ipadx=8)

            data_header_wins = tk.Label(dataframe, anchor='w')
            data_header_wins['text'] = 'Wins / %'
            data_header_wins['font'] = 'serif 10 bold'
            data_header_wins['fg'] = 'navy'
            data_header_wins['relief'] = 'ridge'
            data_header_wins['padx'] = 7
            data_header_wins['pady'] = 0
            data_header_wins['borderwidth'] = 1
            data_header_wins['width'] = 11
            data_header_wins.grid(column=1, row=0, ipady=3, ipadx=8, sticky='nw')

            data_header_loss = tk.Label(dataframe, anchor='w')
            data_header_loss['text'] = 'Loose / %'
            data_header_loss['font'] = 'serif 10 bold'
            data_header_loss['fg'] = 'navy'
            data_header_loss['relief'] = 'ridge'
            data_header_loss['padx'] = 7
            data_header_loss['pady'] = 0
            data_header_loss['borderwidth'] = 1
            data_header_loss['width'] = 11
            data_header_loss.grid(column=2, row=0, ipady=3, ipadx=8, sticky='nw')

            computers = tk.Label(dataframe, anchor='w')
            computers['text'] = self.computer.player_name
            computers['font'] = 'serif 8 bold'
            computers['fg'] = 'purple'
            computers['relief'] = 'ridge'
            computers['padx'] = 7
            computers['pady'] = 1
            computers['borderwidth'] = 1
            computers.grid(column=0, row=1, ipady=3, ipadx=8, sticky='new')

            self.computers_wins = tk.Label(dataframe, anchor='w')
            self.computers_wins['text'] = f'0 / 0%'
            self.computers_wins['font'] = 'sans 9 normal'
            self.computers_wins['fg'] = 'purple'
            self.computers_wins['relief'] = 'ridge'
            self.computers_wins['padx'] = 7
            self.computers_wins['pady'] = 0
            self.computers_wins['borderwidth'] = 1
            self.computers_wins.grid(column=1, row=1, ipady=3, ipadx=8, sticky='new')

            self.computers_loss = tk.Label(dataframe, anchor='w')
            self.computers_loss['text'] = f'0 / 0%'
            self.computers_loss['font'] = 'sans 9 normal'
            self.computers_loss['fg'] = 'purple'
            self.computers_loss['relief'] = 'ridge'
            self.computers_loss['padx'] = 7
            self.computers_loss['pady'] = 0
            self.computers_loss['borderwidth'] = 1
            self.computers_loss.grid(column=2, row=1, ipady=3, ipadx=8, sticky='new')


            players = tk.Label(dataframe, anchor='w')
            players['text'] = self.player.player_name
            players['font'] = 'serif 8 bold'
            players['fg'] = 'blue'
            players['relief'] = 'ridge'
            players['padx'] = 7
            players['pady'] = 0
            players['borderwidth'] = 1
            players.grid(column=0, row=2, ipady=3, ipadx=8, sticky='news')

            self.players_wins = tk.Label(dataframe, anchor='w')
            self.players_wins['text'] = f'0 / 0%'
            self.players_wins['font'] = 'sans 9 normal'
            self.players_wins['fg'] = 'blue'
            self.players_wins['relief'] = 'ridge'
            self.players_wins['padx'] = 7
            self.players_wins['pady'] = 0
            self.players_wins['borderwidth'] = 1
            self.players_wins.grid(column=1, row=2, ipady=3, ipadx=8, sticky='news')

            self.players_loss = tk.Label(dataframe, anchor='w')
            self.players_loss['text'] = f'0 / 0%'
            self.players_loss['font'] = 'sans 9 normal'
            self.players_loss['fg'] = 'blue'
            self.players_loss['relief'] = 'ridge'
            self.players_loss['padx'] = 7
            self.players_loss['pady'] = 0
            self.players_loss['borderwidth'] = 1
            self.players_loss.grid(column=2, row=2, ipady=3, ipadx=8, sticky='news')

            messageframe = tk.Frame(mainframe, borderwidth=3, relief='ridge')
            messageframe.grid(column=0, row=2, sticky='new')
            messageframe.grid_columnconfigure(0, weight=3)

            self.msgbox = tk.Label(messageframe, fg='brown', font='sans 9 normal', anchor='w', borderwidth=2, relief='ridge')
            self.msgbox['text'] ='Status:'
            self.msgbox.grid(column=0, row=0, padx=2, sticky='ew')

            self.played_games = tk.Label(messageframe, fg='brown', font='sans 9 normal', anchor='w', borderwidth=2, relief='ridge')
            self.played_games['text'] = f'Games Played: 0'
            self.played_games.grid(column=0, row=1, padx=2, sticky='ew')

            buttonsframe = tk.Frame(mainframe, borderwidth=3, relief='ridge', bg='grey86')
            buttonsframe.grid(column=0, row=3, sticky='new')

            rock_btn = tk.Button(buttonsframe, text='Rock', width=7, command=partial(self.play, 'rock'))
            rock_btn.grid(column=0, row=0, padx=2)

            paper_btn = tk.Button(buttonsframe, text='Paper', width=7, command=partial(self.play, 'paper'))
            paper_btn.grid(column=1, row=0, padx=2)

            scissors_btn = tk.Button(buttonsframe, text='Scissors', width=7, command=partial(self.play, 'scissors'))
            scissors_btn.grid(column=2, row=0, padx=2)

            spacer = tk.Frame(buttonsframe, width=74)
            spacer.grid(column=3, row=0)

            quit_btn = tk.Button(buttonsframe, text='Quit', fg='red', command=os.sys.exit)
            quit_btn.grid(column=4, row=0)


                # os.sys.exit()
        except ValueError as error:
            print(f'Error!: {error}')
            os.sys.exit()





def main():
    root = tk.Tk()
    root.title('Rock, Paper, and Scissors')
    Game(root)
    root.mainloop()

if __name__ == '__main__':
    main()
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags


Reply
#2
Hi, I liked the idea of creating a tkinter version and decided to try running the program, but when I do run it it gives me an error. I had a look at the code but it looks too advanced for me although I know a little about tkinter.
Error:
TypeError: getname() missing 1 required positional argument: 'event'
Reply
#3
To make it work on line 59
    # Handles the form processing
    def getname(self, event):
remove the parameter event
    # Handles the form processing
    def getname(self):
The error is because its called by either
        self.form.bind('<Return>', self.getname)
        self.form.bind('<KP_Enter>', self.getname)
and no event attribute is passed, as event is not used you can just delete it.
Reply
#4
You've written two versions of the game, one for the console and one with Tkinter. Essentially what you've ended up with is two entirely separate programs, with no code in common really. Seems a bit wrong, doesn't it? The rules of the game - the logic that determines which things beat which (I've referred to them as "symbols" in the past, but don't have a better name!) and the concepts of a player, etc. should be common to both programs. That means that there should be quite a bit of code you didn't have to rewrite, but share between both versions of the game. The problem is that your classes (well, there's really only one class here, Game) are tightly coupled to how you're displaying stuff. That is, your Game class knows an awful lot about Tkinter and so if you wanted to reuse it, you couldn't do so easily. The better way to design is to separate things - there should be classes that are just responsible for the "domain logic" (that is, implementing the rules, taking turns and other core concepts) and other things that are just responsible for "presentation" (displaying on a screen).

Things to learn about should you be interested: the single responsibility principle, separation of concerns, loose coupling/high cohesion.
Reply


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