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Trying to strings of pos to int tuples
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Trying to strings of pos to int tuples
#1
I'm working on a multiplayer game and was watching a tutorial. For one of the functions I need to read info. I'm getting an error when trying to split the info, for when it sends info of a pos.

Here's the function - the if is to decide what type of info I'm sending
def read_info(str):
    if str != dict:
        str = string.split(",")
        return int(str[0]), int(str[1])
    else:
        return str
Error:
Traceback (most recent call last): File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 187, in <module> SignIn() File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 80, in SignIn username = read_info(n.getInfo) File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 68, in read_info string = string.split(",") AttributeError: 'function' object has no attribute 'split'
For if you need it, I have 3 scripts

Client.py - What the function above was copied from
import pygame
import random
import time
from Network import Network

pygame.init()
#GameData
signInList = {'Sheepposu' : 'rachl032078', 'gg' : 'rachl1979'}

#Variables

#Colors
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
darker_red = (200,0,0)
green = (0,255,0)
blue = (0,0,255)
CustomColor1 = (48,150,140)
CustomColor2 = (36,112.5,105)
Unique_Color = (190,140,210)
ColorList = [black, red, green, blue]
Confirm = True

#Game Config
display_width = 1000
display_height = 800
pd = pygame.display
gD = pygame.display.set_mode((display_width,display_height))
fps = 60
pd.set_caption('Game')
clock = pygame.time.Clock()
gD.fill(blue)
clock.tick(15)

#functions/Classes
class Player():
    def __init__(self, x, y, width, height, color):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.rect = (x, y, width, height)
        self.color = color

    def draw():
        pygame.draw.rect(win, self.color, (self.rect))

    def move():
        keyed = pygame.key.get_pressed()

        if keyed[pygame.K.LEFT]:
            self.x -= 5
        if keyed[pygame.K.RIGHT]:
            self.x += 5
        if keyed[pygame.K.UP]:
            self.y -= 5
        if keyed[pygame.K.DOWN]:
            self.y += 5

        self.update()

    def update():
        self.rect = (self.x, self.y, self.width, self.height)

def read_info(string):
    if string != dict:
        string = string.split(",")
        return int(string[0]), int(string[1])
    else:
        return str

def make_pos(tup):
    return str(tup[0]) + "," + str(tup[1])

def SignIn():
    global signInList
    n = Network()
    user = n.getInfo()
    username = read_info(n.getInfo)

    if username == 'new':
        newUsername = input('Type your Username: ')
        newPassword = input('Type your Password: ')
        signInList = {'Sheepposu' : 'rachl032078',
                      newUsername : newPassword}
        n.send((newUsername, newPassword))
        Confirm_Screen(username)
        
    else:
        if username in signInList:
            password = input('Please type your password: ')
            if password == signInList[username]:
               Confirm_Screen(username)
            else:
                print('Invalid Password')
                SignIn()
        else:
            print('Invalid Username')
            SignIn()

def Button(Butx, Buty, Butx2, Buty2, Butcolor, ShadowColor, text, textsize, textcolor, textFont, command=None, command2=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    smallText = pygame.font.SysFont(textFont, textsize)
    textSurf, textRect = text_objects(text, smallText)
    textRect.center = ((Butx + (Butx2/2)), Buty + (Buty2/2))
    pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2))
    gD.blit(textSurf, textRect)
    if Butx + Butx2 > mouse[0] > Butx and Buty + Buty2 > mouse[1] > Buty: 
        pygame.draw.rect(gD, ShadowColor, (Butx, Buty, Butx2, Buty2))
        gD.blit(textSurf, textRect)
        if click[0] == 1:
            if command != None:
                command()
            if command2 != None:
                command2()
    else:
        pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2))
        gD.blit(textSurf, textRect)

def windowRedraw(win, player=None):
    pygame.display.update()
    if player != None:
        player.draw(win)
        player.update()

def message_display(text, size, centerX, centerY):
    font = pygame.font.SysFont('arial', size)
    textSurf, TextRect = text_objects(text, font)
    TextRect.center = ((centerX),(centerY))
    gD.blit(textSurf, TextRect)

def text_objects(text, font):
    textSurface = font.render(text, True, Unique_Color)
    return textSurface, textSurface.get_rect()

def Confirm_Screen(username):
    global Confirm
    clock.tick(60)
    while Confirm:
        
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        gD.fill(blue)
        message_display('You\'re %s, correct?' %username, round(display_width/17), round(display_width/2), display_height * .25)
        Button(round(display_width * .3), round(display_height * .7), round(display_width * .4), round(display_height * .2), CustomColor1, CustomColor2, 'Confirm!', round(display_width/20), blue, 'arial', Game_Func)
        Button(round(display_width * .75), round(display_height * .8), round(display_width * .2), round(display_height * .1), red, darker_red, "No!", round(display_width/50), blue, 'arial', SignIn)

        windowRedraw()
        clock.tick(15)

def Game_Func():
    global Confirm
    global fps
    Confirm = False
    windowRedraw()
    keyed = pygame.key.get_pressed()
    startPos = read_info(n.getPos())
    p = Player(startPos[0], startPos[1], 100, 100, (0, 0, 200))
    p2 = Player(0, 0, 100, 100, (0, 200, 0))
    while not Confirm:
        clock.tick(fps)

        p2Pos = read_info(n.send(make_pos((p.x, p.y))))
        p2.x = p2Pos[0]
        p2.y = p2Pos[1]
        p2.update()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        
        p.move()
        redrawWindow(gD, p)
        redrawWindow(gD, p2)
    End_Game()

def End_Game():
    print(signInList)

message_display('Please fill in info on the console', round(display_width/20), round(display_width/2), round(display_height/2))
windowRedraw(gD)
time.sleep(2)
SignIn()
server.py
import socket
from _thread import *
import sys

server = '192.168.1.96'
port = 5555

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

try:
    s.bind((server, port))
except socket.error as e:
    str(e)


s.listen()
print('Waiting for connection, Server Started')

def read_info(str):
    if str != dict:
        str = str.split(",")
        return int(str[0]), int(str[1])
    else:
        return str

def make_pos(tup):
    return str(tup[0]) + "," + str(tup[1])

pos = [(0,0), (100,100)]

def threaded_client(conn, player):
    global pos
    conn.send(str.encode(make_pos(pos[player])))
    reply = ''
    while True:
        try:
            data = read_info(conn.recv(2048).decode())
            pos[player] = data

            if not data:
                print('Disconnected')
                break
            else:
                if player == 1:
                    reply = pos[0]
                else:
                    reply = pos[1]
                    
                print('Received: ', data)
                print('Sending: ', reply)

            conn.sendall(str.encode(make_pos(reply)))
        except:
            break

    print('Lost Connection')
    conn.close()

currentPlayer = 0
while True:
    conn, addr = s.accept()
    print('Connected to: ', addr)
    
    start_new_thread(threaded_client, (conn, currentPlayer))
    print(currentPlayer)
    currentPlayer += 1
Network.py
import socket

class Network():
    def __init__(self):
        self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.server = '192.168.1.96'
        self.port = 5555
        self.addr = (self.server, self.port)
        self.info = self.connect()

    def getPos(self):
        return self.info

    def getInfo(self):
        if type(self.info) == dict:
            return self.info
        else:
            self.getPos()

    def connect(self):
        try:
            self.client.connect(self.addr)
            return self.client.recv(2048).decode()
        except:
            pass

    def send(self, data):
        try:
            self.client.send(str.encode(data))
            return self.client.recv(2048).decode()
        
        except socket.error as e:
            print(e)

n = Network()
server.py output -
Output:
Waiting for connection, Server Started Connected to: ('192.168.1.96', 55912) 0 Connected to: ('192.168.1.96', 55913) 1
it reprints with 1 when I get the error from Client.py

I probably have a few more problems that aren't yet fixed.
Reply
#2
I think you need n.getInfo() (with parentheses) on line 80 of Client.py. Without the parentheses, you are passing the method and not the result of the method.

Two other tips: do not use str for a parameter/variable name (it's a built-in function that you lose access to when you do that), and you should try to replace the global variables with parameters, return values, and assignments. Or better yet classes. When using a framework like pygame, classes are a big help.
Craig "Ichabod" O'Brien - xenomind.com
I wish you happiness.
Recommended Tutorials: BBCode, functions, classes, text adventures
Reply
#3
Thx, I'll be sure to do that when I have time.
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