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[WinError 10057]
#1
HI fellow nerds,
I was playing with sockets when this 10057 error occured.
The description by microsoft is:

A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using sendto) no address was supplied.

My code is for an online game, just ignore the pygame stuff.

server:
import socket
import sys
import pickle as pk
import pygame as g

Gbois = []
Nbois = []

def servi():
    while True:
        try:
            s.listen(5)
            client, adress = s.accept()
            client.send('Welcome in da bros! \n'.encode())
            
            gettin = bytearray()
            while True:
                add = s.recv(2048)            
                if add.decode() == '':
                    break
                else:
                    gettin.extend(add)
            
            pl = pk.loads(gettin)
            
            if pl.name in Nbois:
                Gbois[Nbois.index(pl.name)] = pl
            else:
                Nbois.append(pl.name)
                Gbois.append(pl)
            
            risp = pk.dumps(Gbois)
            client.send(risp)
        except socket.error as fac:
            print(f'errore nella konnesione kol klient :/ \n #@# {fac} \nNuovo tentativo in korso...')


s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

try:
    s.bind((socket.gethostname(), 1001))
    print("wooa! Stai fachin' hostin'")
except socket.error as error:
    print(f"forx c'è un errore: \n {error}")
    input("enter per ushire")
    sys.exit()


servi()
client:
import pygame as g
import socket
import sys
import pickle as pk

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

clock = g.time.Clock()

class boi:
    def __init__(self, x, y, name):
        self.o = g.Rect(x, y, 30, 30)
        self.name = name

bois = []

xspid, yspid = (0, 0)

def submit(me):
    global s
    global bois
    bois = []
    gg = pk.dumps(me)
    s.send(gg)
    gettin = bytearray()
    while True:
        add = s.recv(2048)
        if add.decode() == '':
            break
        else:
            gettin.extend(add)
    
    bois = pk.loads(gettin)
    s.close()
    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.connect((Ip, 1001))
    trash = s.recv(4194304)

Ip = input("\ninserishy ip: ")
print("\nstartin' session...\n")

try:
    s.connect((Ip, 1001))
    print(f"konnesso a {Ip}! <3 ")
except socket.error as error:
    print(f"Forx! Qualcosa è andato storto :/ \n {error}")
    input("enter per ushire")
    sys.exit()

msg = s.recv(2048)
print(msg.decode())

player = boi(0, 0, input('Iuserneim: '))

size = (800, 600)
sw, sh = size
screen = g.display.set_mode(size)
g.display.set_caption('Online Mess! - Umanochiocciola')

run = True
while run:
    
    for ev in g.event.get():
        if ev.type == g.QUIT:
            run = False
        if ev.type == g.KEYUP:
            if ev.key == g.K_w:
                yspid += 5
            if ev.key == g.K_s:
                yspid -= 5
            if ev.key == g.K_a:
               xspid += 5
            if ev.key == g.K_d:
                xspid -= 5
        if ev.type == g.KEYDOWN:
            if ev.key == g.K_w:
                yspid -= 5
            if ev.key == g.K_s:
                yspid += 5
            if ev.key == g.K_a:
               xspid -= 5
            if ev.key == g.K_d:
                xspid += 5
    
    player.o.x += xspid
    player.o.y += yspid
    
    
    if player.o.x >= sw - 30:
        player.o.x = sw - 30
    if player.o.x <= 0:
        player.o.x = 0
    if player.o.y >= sh - 30:
        player.o.y = sh - 30
    if player.o.y <= 0:
        player.o.y = 0
        
    submit(player)
    
    screen.fill((50, 50, 50))
    for bo in bois:
        g.draw.rect(screen, (50, 50, 250), bo.o )
    g.draw.rect(screen, (250, 50, 50), player.o)
    
    g.display.flip()
    
    clock.tick(60)


how do I fix that?
Thanks
Reply


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