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 how to draw terrain like minecraft in python using opengl with perlin noise value?
In my previous thread/post ,I have asked a question about drawing Perlin noise terrain,mekire have helped me quite a lot by teaching me how to draw 2d terrain with generated Perlin noise value using pygame (pygame.surface.fill),

but if I want to draw it in 3d where I need to input the coordinate/vector as parameter for it to draw at a location  ,how do I do it with opengl?

Note:I don't need the full code,I just want a tutorial that teach me how to render 3d terrain with perlin noise,although just a few lines of 3d terrain rendering code here (dont need all the noise generation part)will be easier for me.

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