Sep-03-2020, 01:52 PM
Hi,
I'm using pygame to build a screen, which has some system information on it.
The text I am printing on screen contains a TAB (\t).
When I run my code the screen is rendered and the text is shown, but the TAB is renderen as a question mark.
I don't know what to do to render this TAB (\t) correctly in pygame. See my code below.
Kind regards,
Lightframe109
I'm using pygame to build a screen, which has some system information on it.
The text I am printing on screen contains a TAB (\t).
When I run my code the screen is rendered and the text is shown, but the TAB is renderen as a question mark.
I don't know what to do to render this TAB (\t) correctly in pygame. See my code below.
import os import pygame import platform import sys import distro from netifaces import interfaces, ifaddresses, AF_INET def bootsplash(): for ifaceName in interfaces(): if(ifaceName != "lo"): addresses = [i['addr'] for i in ifaddresses(ifaceName).setdefault(AF_INET, [{'addr':'No IP addr'}] )] stripaddress = addresses kernel = platform.uname().release python = sys.version.split('\n')[0] system = platform.system() os = distro.linux_distribution()[0] osstrings = f"Python versie:\t {python} \r\nKernel versie:\t {kernel} \r\nSystem:\t\t {system} \r\nOperating System: {os} \r\nIP address:\t {stripaddress}" print("Python versie:\t",python,"\r\nKernel versie:\t",kernel,"\r\nSystem:\t\t",system,"\r\nOperating System:",os,"\r\nIP address:\t",stripaddress) return osstrings RUNNING = True while RUNNING: try: splashtext = bootsplash().split('\r\n') #print (os) pygame.init() pygame.mouse.set_visible(False) font = pygame.font.SysFont("monospace", 32) displayinfo = pygame.display.Info() screen = pygame.display.set_mode((displayinfo.current_w, displayinfo.current_h)) pygame.display.set_caption('Bootsplash') regeltext1 = font.render(splashtext[0],True,(0,0,0)) regeltext2 = font.render(splashtext[1],True,(0,0,0)) regeltext3 = font.render(splashtext[2],True,(0,0,0)) regeltext4 = font.render(splashtext[3],True,(0,0,0)) regeltext5 = font.render(splashtext[4],True,(0,0,0)) screen.fill((255,255,255)) screen.blit(regeltext1,(100, 100)) screen.blit(regeltext2,(100, 125)) screen.blit(regeltext3,(100, 150)) screen.blit(regeltext4,(100, 175)) screen.blit(regeltext5,(100, 200)) pygame.display.update() # for event in pygame.event.get(): # if event.type == pygame.QUIT(): # RUNNING = False except KeyboardInterrupt: pygame.QUIT() sys.exit() pygame.QUIT() sys.exit()I hope somebody can help me figuring this out.
Kind regards,
Lightframe109