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Full Version: Rigid Body Simulation in 3D with constraints
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I'm essentially trying to simulate a cylinder with a mass attached to it via a joint that can rotate in a 2D plane perpendicular to the cylinder. Are there resources or courses for teaching how to do it, and what packages/libraries may help me out?

Thanks,
Elephant
This may be of interest. It uses Blender python api to create a cylinder and rotate same.
It doesn't have attachmants, but a start: https://blender.stackexchange.com/questi...0644#30644