May-18-2019, 04:40 PM
I'm trying to learn how to create sprites and move them around the screen.
The goal was to get a black square to move in 4 directions. (I copied it from a tutorial since I am learning)
The problem is, my cube isn't moving. I think it's to do with the screen not updating or my keypresses aren't registering.
The goal was to get a black square to move in 4 directions. (I copied it from a tutorial since I am learning)
The problem is, my cube isn't moving. I think it's to do with the screen not updating or my keypresses aren't registering.
import turtle import time pause = 0.1 #screen Screen = turtle.Screen() Screen.title("Block") Screen.bgcolor("white") Screen.setup(width=1280, height=720) Screen.tracer(0)#turns off the screen updates #game Block = turtle.Turtle() Block.speed(0)#no slow down with animation speed Block.shape("square")#shape Block.color("black")#color not colour Block.penup()#stops drawing Block.goto(0,0)#spawns in Block.direction = "stop"#cant you read #fucntions def go_up(): Block.direction == "up" def go_down(): Block.direction == "down" def go_left(): Block.direction == "left" def go_right(): Block.direction == "right" def move(): if Block.direction == "up": y = Block.ycor() Block.sety(y + 20) elif Block.direction == "down": y = Block.ycor() Block.sety(y - 20) elif Block.direction == "left": x = Block.xcor() Block.setx(x - 20) elif Block.direction == "right": x = Block.xcor() Block.setx(x + 20) #keyboard Screen.onkey(go_up, "w") Screen.onkey(go_down, "s") Screen.onkey(go_left, "a") Screen.onkey(go_right, "d") Screen.listen() #gameloop while True: Screen.update() move() time.sleep(pause) Screen.mainloop()