Jul-19-2020, 11:04 AM
Hi after a bit of help with a bit of code, trying to a game a game to be full in fullscreen. But at the moment its tiny and in the middle of the screen. I`m using a composite set at 720.480.
the code is not mine so this is why i need help figuring it out.
the code is not mine so this is why i need help figuring it out.
import os, pygame #Define display class class pyscope : screen = None pySurface = None def __init__(self): "Initializes a new pygame screen using the framebuffer" # Based on "Python GUI in Linux frame buffer" # http://www.karoltomala.com/blog/?p=679 disp_no = os.getenv("DISPLAY") # Check which frame buffer drivers are available # Start with fbcon since directfb hangs with composite output drivers = ['fbcon', 'directfb', 'svgalib'] found = False for driver in drivers: # Make sure that SDL_VIDEODRIVER is set if not os.getenv('SDL_VIDEODRIVER'): os.putenv('SDL_VIDEODRIVER', driver) try: pygame.display.init() except pygame.error: print('Driver: {0} failed.'.format(driver)) continue found = True break if not found: raise Exception('No suitable video driver found!') size = (pygame.display.Info().current_w, pygame.display.Info().current_h) flags = pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN self.screen = pygame.display.set_mode(size, flags) surface = pygame.Surface((320,240),pygame.FULLSCREEN) pygame.display.set_mode((320,240),pygame.FULLSCREEN) self.pySurface = surface.convert() # Initialise font support pygame.font.init() def __del__(self): "Destructor to make sure pygame shuts down, etc."