Jan-03-2021, 09:26 PM
Hello,
I'm just starting coding and I had a syntax error that I don't understand. I'm copying from a book and I checked the code in different code checker online. I checked the indentation and I checked on the internet but I can't find an answer.
Here's the code
[GCC 9.3.0] on linux
Keep in mind that I have been coding for only a month
thanks for your time
I'm just starting coding and I had a syntax error that I don't understand. I'm copying from a book and I checked the code in different code checker online. I checked the indentation and I checked on the internet but I can't find an answer.
Here's the code
#Memory import random, pygame, sys from pygame.locals import * FPS = 30 WINDOWWIDTH = 640 WINDOWHEIGHT = 480 REVEALSPEED = 8 BOXSIZE = 40 GAPSIZE = 10 BOARDWIDTH = 10 BOARDHEIGHT = 7 assert(BOARDWIDTH * BOARDHEIGHT) % 2 == 0, 'Board needs to have an even number of boxes for pairs of matches.' XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2) YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2) GRAY = ( 100, 100, 100) NAVYBLUE = ( 60, 60, 100) WHITE = ( 255, 255, 255) RED = ( 255, 0, 0) GREEN = ( 0, 255, 0) BLUE = ( 0, 0, 255) YELLOW = ( 255, 255, 0) ORANGE = ( 255, 128, 0) PURPLE = ( 255, 0, 255) CYAN = ( 0, 255, 255) BGCOLOR = NAVYBLUE LIGHTBGCOLOR = GRAY BOXCOLOR = WHITE HIGHLIGHTCOLOR = BLUE DONUT = 'donut' SQUARE = 'square' DIAMOND = 'diamond' LINES = 'lines' OVAL = 'oval' ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN) ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL) assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined." def main(): global FPSCLOCK, DISPLAYSURF pygame.init() FPSCLOCK = pygame.time.Clock() DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) mousex = 0 mousey = 0 pygame.display.set_caption('Memory Game') mainBoard = getRandomizedBoard() revealedBoxes = generateRevealedBoxesData(False) mainBoard = [[(DONUT, BLUE), (LINES, BLUE), (SQUARE, ORANGE)], [(SQUARE, GREEN), (DONUT, BLUE), (DIAMOND, YELLOW)], [(SQUARE, GREEN), (OVAL, YELLOW), (SQUARE, ORANGE)], [(DIAMOND, YELLOW), (LINES, BLUE), (OVAL, YELLOW)]] firstSelection = NONE DISPLAYSURF.fill(BGCOLOR) startGameAnimation(mainBoard) while TRUE: mouseClicked = False DISPLAYSURF.fill(BGCOLOR) drawBoard(mainBoard, revealedBoxes) for event in pygame.event.get(): if event.type ==QUIT or (event.type == KEYUP and event.key == K_ESCAPE): pygame.quit() sys.exit() elif event.type == MOUSEMOTION: mousex, mousey = event.pos elif event.type == MOUSEBUTTONUP: mousex, mousey = event.pos mouseClicked = True boxx, boxy = getBoxAtPixel(mousex, mousey) if boxx != None and boxy !=None: if not revealedBoxes[boxx][boxy]: drawHighlightBox(boxx, boxy) if not revealedBoxes[boxx][boxy] and mouseClicked: revealBoxesAnimation(mainBoard,[(boxx, boxy)]) revealedBoxes[boxx][boxy] = True if firstSelection == None: firstSelection = (boxx, boxy) else: icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1]) icon2shape,icon2color = getShapeAndColor(mainBoard, boxx, boxy) if iconshape != icon2shape or icon1color != icon2color: pygame.time.wait(1000) coverBoxesAnimation(mainBoard,[(firstSelection[0], firstSelection[1]), (boxx, boxy)]) revealedBoxes[firstSelection[0]][firstSelection[1]] = False revealedBoxes[boxx][boxy] = False elif hasWon(revealedBoxes): gameWonAnimation(mainBoard) pygame.time.wait(2000) mainBoard = getRandomizedBoard() revealedBoxes = generateRevealedboxesData(False) drawBoard(mainBoard, revealedBoxes) pygame.display.update() pygame.time.wait(1000) startGameAnimation(mainBoard) firstSelection = None pygame.display.update() FPSCLOCK.tick(FPS) def generateRevealedBoxesData(val): revealedBoxes = [] for i in range(BOARDWIDTH): revealedBoxes.append([val] * BOARDHEIGHT) return revealedBoxes def getrandomizedBoard(): icons = [] for color in ALLCOLORS: for shape in ALLSHAPES: icons.append((shape, color)) random.shuffle(icons) numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT/2) icons = icons[:numIconsUsed] * 2 random.shuffle(icons) board = [] for x in range(BOARDWIDTH): column = [] for y in range(BOARDHEIGHT): column.append(icons[0]) del icons[0] board.append(column) return board def splitIntoGroupsOf(groupSize, theList): result = [] for i in range(0, len(theList), groupSize): result.append(theList[i:i + groupSize]) return result def leftTopCoordsOfBox(boxx, boxy): left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN top = Boxy * (BOXSIZE + GAPSIZE) + YMARGIN return(left, top) def getBoxAtPixel(x, y): for boxx in range(BOARDWIDTH): for boxy in range(BOARDHEIGHT): left, top = leftTopCoordsOfBox(boxx, boxy) boxRect = pygame.Rect(left, top, BOXSIZE, BOXESIZE) if boxRect.collidepoint(x, y): return (boxx, boxy) return (None, None) def drawIcon(shape, color, boxx, boxy): quarter = int(BOXSIZE * 0.25) half = int(BOXSIZE * 0.5) left, top = leftTopCoordsOfBox(boxx, boxy) if shape == DONUT: pygame.draw.circle(DISPLAYSURF, color, (left + half, top+ half), half = 5) pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5) elif shape == SQUARE: pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half)) elif shape == DIAMOND: pygame.draw.polygone(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half))) elif shape == LINES: for i in range(0, BOXSIZE, 4): pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top)) pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1), (Left + BOXSIZE - 1, top + i)) elif shape == OVAL: pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half)) def getShapeAndColor(board, boxx, boxy): return board[boxx][boxy[0], board[boxx][boxy][1] def drawBoxCovers(board, boxes, coverage): for box in boxes: left, top = leftTopCoordsOfBox(box[0], box[1]) pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE)) shape, color = getShapeAndColor(board, box[0], box[1]) drawIcon(shape, color, box[0], box[1]) if coverage > 0: pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE)) pygame.display.update() FPSCLOCK.tick(FPS) def revealBoxesAnimation(board, boxesToReveal): for coverage in range(BOXSIZE, (-REVEALSPEED) -1, -REVEALSPEED): drawBoxCovers(board, boxesToReveal, coverage) def coverBoxesAnimation(board, boxesToCover): for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED): drawBoxCovers(board, boxesToCover, coverage) def drawBoard(board, revealed): for boxx in range(BOARDWIDTH): for boxy in range(BOXHEIGHT): left, top = leftTopCoordsOfBox(boxx, boxy) if not revealed[boxx][boxy]: pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE)) else: shape, color = getShapeAndColor(board, boxx, boxy) drawIcon(shape, color, boxx, boxy) def drawHighlightBox(boxx, boxy): left, top = leftTopCoordsOfBox(boxx, boxy) pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left -5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4) def startgameAnimation(board): coveredBoxes = generateRevealedBoxesData(False) boxes = [] for x in range(BOARDWIDTH): for y in range(BOARDHEIGHT); boxes.append((x, y)) random.shuffle(boxes) boxeGroups = splitIntoGroupsOf(8, boxes) drawBoard(board, coveredBoxes) for boxgroup in boxGroups: revealBoxesAnimation(board, boxGroup) coverBoxesAnimation(board, boxgroup) def gameWonAnimation(board): coveredBoxes = generateRevealedBoxesData(True) color1 = LIGHTBGCOLOR color2-BGCOLOR do i in range(13): color1, color2 = color2, color1 DISPLAYSURF.fill(color1) drawBoard(board, coveredBoxes) pygame.display.update() pygame.time.wait(300) def hasWon(revealedBoxes): for i in revealedBoxes: if False in i: return False return True if __name__ == '__main__': main()And this is the error I have
Error:File "memory.py", line 208
def drawBoxCovers(board, boxes, coverage):
^
SyntaxError: invalid syntax
I'm working on Python 3.8.5 (default, Jul 28 2020, 12:59:40) [GCC 9.3.0] on linux
Keep in mind that I have been coding for only a month
thanks for your time