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Full Version: 3d taxi voronoi mesh creation - cutting/combining polygons help/advice please
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I made this here debug testbed with PyOpenGL to work out how to construct a perpendicular plane in taxicab metric, aka manhattan. 
Any advice in constructing voronoi region meshes with these perpendicular poly planes would be welcome. I am looking into pycsg, but I don't think it's ideal for this task.
Thank you for the reply, but really you just threw me for a bit of a loop I'm afraid. Maya & SciPy both look like courses to take, but I think I'm burnt out on this project, for a while at least. Sry to have wasted your time.