import pygame, random class Brick(pygame.sprite.Sprite): def __init__(self, a, b): # random number for blue and green Brick randomnumber = random.randint(1, 2) if randomnumber == 1: self.image = pygame.image.load('images/greenbrick.png').convert() else: self.image = pygame.image.load('images/bluebrick.png').convert() self.rect = self.image.get_rect() self.rect.x = a self.rect.y = b self.hits = 3 def takehit(self, score): # the ball has collided with *this* brick self.hits -= 1 if self.hits == 0: self.kill() score += 1 return score