import pygame class Paddle(pygame.sprite.Sprite): def __init__(self, playfield_rect): self.image = pygame.image.load('images/ship_fertig.png').convert() self.rect = self.image.get_rect() self.rect.centerx = self.rect.x self.playfield_rect = playfield_rect self.rect.bottom = self.playfield_rect.bottom def update2(self, position): x, _ = position self.rect.centerx = x self.rect = self.rect.clamp(self.playfield_rect)