[PyGame] Help! Character won't move! - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: [PyGame] Help! Character won't move! (/thread-11040.html) |
Help! Character won't move! - keyfive - Jun-19-2018 Hi, I am a new programmer. My red cube is not moving import pygame import time import random import sys pygame.init() #screen variables sWidth = 1000 sHeight = 700 #colours red = (255,0,0) black = (0,0,0) white = (255,255,255) #Main mechanics gDisplay = pygame.display.set_mode((sWidth,sHeight)) clock = pygame.time.Clock() pygame.display.set_caption('Zube') def gameStart(): #Mechanics gDisplay.fill(white) pygame.display.update() clock.tick(60) #Shapes and stuff playerStartingx = 64 playerStartingy = sHeight - 100 player = pygame.draw.rect(gDisplay, red, (playerStartingx,playerStartingy, 60, 60), 0) LRC = 0 pygame.display.update() #Game Loop Variable playing = True while playing: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: LRC = -50 elif event.key == pygame.K_RIGHT: LRC = 50 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: LRC = 0 playerStartingx += LRC gameStart() RE: Help! Character won't move! - metulburr - Jun-19-2018 X has already been set to 64.you need to update that every time and redraw RE: Help! Character won't move! - keyfive - Jun-20-2018 (Jun-19-2018, 08:47 PM)metulburr Wrote: X has already been set to 64.you need to update that every time and redraw So... what do I do? RE: Help! Character won't move! - metulburr - Jun-20-2018 sorry i was on mobile last time. You need to have this in the while loop to update the location every frame Quote:player = pygame.draw.rect(gDisplay, red, (playerStartingx,playerStartingy, 60, 60), 0) RE: Help! Character won't move! - keyfive - Jun-21-2018 (Jun-20-2018, 01:45 AM)keyfive Wrote:(Jun-19-2018, 08:47 PM)metulburr Wrote: X has already been set to 64.you need to update that every time and redraw It is still not working! import pygame import time import random import sys pygame.init() # screen variables sWidth = 1000 sHeight = 700 # colours red = (255, 0, 0) black = (0, 0, 0) white = (255, 255, 255) # Main mechanics gDisplay = pygame.display.set_mode((sWidth, sHeight)) clock = pygame.time.Clock() pygame.display.set_caption('Zube') def gameStart(): # Mechanics gDisplay.fill(white) pygame.display.update() clock.tick(60) # Shapes and stuff playerStartingx = 64 playerStartingy = sHeight - 100 LRC = 0 pygame.display.update() # Game Loop Variable playing = True while playing: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: LRC = -50 elif event.key == pygame.K_RIGHT: LRC = 50 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: LRC = 0 player = pygame.draw.rect(gDisplay, red, (playerStartingx, playerStartingy, 60, 60), 0) playerStartingx += LRC gameStart() |