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Saving and accessing data from different clients - Printable Version

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Saving and accessing data from different clients - SheeppOSU - Jul-28-2019

I'm making a game with a login and saving the players data. Instead of saving their data in a local txt or json file. Is there some way I can save the data to a place accessible to all copies of the game? Thx in advance for any help!


RE: Saving and accessing data from different clients - metulburr - Jul-28-2019

A server?