doing something after been checked a checkbutton - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: GUI (https://python-forum.io/forum-10.html) +--- Thread: doing something after been checked a checkbutton (/thread-2075.html) |
doing something after been checked a checkbutton - gray - Feb-17-2017 i want when i tick 'python' checkbutton in 'lng' checkbar in under program and then i push 'peek' button, it prints 'python' i dont get any error ...but it doesnt work why?....please help this is my code #!/usr/bin/python3 from tkinter import * class Checkbar(Frame): def __init__(self, parent=None, picks=[], side=LEFT, anchor=W): Frame.__init__(self, parent) self.vars = [] for pick in picks: var = IntVar() chk = Checkbutton(self, text=pick, variable=var) chk.pack(side=side, anchor=anchor, expand=YES) self.vars.append(var) def state(self): return map((lambda var: var.get()), self.vars) def __getitem__(self,key): return self.vars[key] if __name__ == '__main__': root = Tk() lng = Checkbar(root, ['Python', 'Ruby', 'Perl', 'C++']) tgl = Checkbar(root, ['English','German']) lng.pack(side=TOP, fill=X) tgl.pack(side=LEFT) lng.config(relief=GROOVE, bd=2) def allstates(): ## print(lng[0]) if lng[0] == 1: print ('python') Button(root, text='Quit', command=root.quit).pack(side=RIGHT) Button(root, text='Peek', command=allstates).pack(side=RIGHT) root.mainloop() RE: doing something after been checked a checkbutton - Axel_Erfurt - Feb-18-2017 def allstates(): if lng[0].get() == 1: print ('python') |