Action rpg written in standard library. - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: Action rpg written in standard library. (/thread-24490.html) |
Action rpg written in standard library. - ninedeadeyes - Feb-16-2020 Just in case if anyone is interested I'll leave my code and video here.. https://github.com/Ninedeadeyes/7-Dungeons-Deep https://www.youtube.com/watch?v=Jmmdnoz2X-w RE: Action rpg written in standard library. - nilamo - Feb-20-2020 Just a little constructive criticism, I think you should only have the images in one place. Let's say you wanted to change what the player looked like while facing right. That's ".\\art\\heroright.gif" , and there's 4 different places that string would need to change.Instead, what about using a dict: images = { "hero-right": ".\\art\\heroright.gif" }Then everywhere you'd use it, it'd be images["hero-right"] . Which is much more descriptive, so it's self-documenting, without needing to just know what an Image2.gif is.
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