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List Identification - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: General Coding Help (https://python-forum.io/forum-8.html) +--- Thread: List Identification (/thread-29320.html) |
List Identification - Tbot1000 - Aug-28-2020 Hello! I've gotten back into python coding, and have been coding a text game, here is the code. #imports here import random import time #all the variables - lets go! health = 20 coins = 700 shop_buy_options = ["Lapis Helmet","Lapis Chestplate","Lapis Leggings","Lapis Boots","Hardened Diamond","Young Dragon Fragment","Diamond Helmet","Diamond Chestplate","Diamond Leggings","Diamond Boots","Speed Talisman"] shop_forge_options = ["Reforged Iron Helmet","Reforged Iron Chesplate","Reforged Iron Leggings","Reforged Iron Boots","Reforged Iron Sword","Diamond Helmet","Diamond Chestplate","Diamond Leggings","Diamond Boots", "Diamond Sword","Hardened Diamond Helmet","Hardened Diamond Chestplate","Hardened Diamond Leggings","Hardened Diamond Boots", "Hardened Diamond Sword","Young Dragon Helmet","Young Dragon Chestplate","Young Dragon Leggings","Young Dragon Boots","Dragon Slayer Sword","Aether Shell"] location = ["base"] two_location = ["Spider's Den","Coal Mine","Wheat Fields"] armor_number = 0 inventory = ["Iron_Sword","Chainmail Helmet","Chaimail Chestplate", "Chainmail Leggings", "Chainmail Boots"] #skill levels combat_skill = 0 mining_skill = 0 farming_skill = 0 name = input("Enter your username:") #player data player_data_1=open(name, "w") player_data_1.close() input(""" Welcome to Dungeon Run! This is a fighter game all about getting the best armor and weapons to kill the Aether Dragon. There are many things for you to explore! Note: Exact spelling is necessary! """) input("As a gift of being a new adventurer, I will give you a full set of chaimail armor and a standard sword.") def console_main(): def console(): global console_command #global location global mining_skill global farming_skill global combat_skill global shop_buy_options global shop_forge_options global inventory console_command = input("Enter a command. Type /q for the list of all possible commands.") #routine updates player_data_1=open(name, "w") for element in inventory: player_data_1.write(element) player_data_1.close() # if "Iron Chestplate" in inventory #functions if console_command == "/q": print(""" /q: list all commands /e: list inventory /r: return to base /m: mine(if applicable) /l: list warp opprotunities and warp /s: access the shop (if at the base) /d: drop an item /qu: save and quit /location: list current location /skill: display all skill levels """) if console_command == "/skill": print("Mining Skill: ",mining_skill) print("Farming Skill: ",farming_skill) print("Combat Skill: ",combat_skill) if console_command == "/e": print(inventory) if console_command == "/location": print(location) if console_command == "/r": del location[:] print (location) location.append("base") ("base") print ("You are at ",location) if console_command == "/l": print("Choose which location to warp to.") del location[:] location.append(input("Coal Mine, Spider's Den, Wheat Fields")) print ("You are at ",location) if console_command == "/m": if location == "Coal Mine": mining_skill = mining_skill =+ 5 mining_randomness = random.randint(1,101) if mining_randomness > 70: inventory.append("Coal") print("You found Coal!") time.sleep(2) if console_command == "/qu": exit() if console_command == "/d": drop_item = input("Drop which item?") inventory.remove(drop_item) print("You dropped one ",drop_item) #shop code if console_command == "/s" and location == "base": print(location) print("Welcome to the shop! Here you can forge things, sell others, and buy yet others!") shop_options = input(""" Buy Sell Forge""") if shop_options == "Buy": global coins print("You have ",coins," coins in your account") print("A catalog of all available items to buy (Prices are displayed when you open an item): (type /n to not buy anything") shop_buy = input(shop_buy_options) if shop_buy == "Lapis Helmet": buy_confirm_lapis_helmet = input("Type Y / N to confirm order. Price: 500 coins") if buy_confirm_lapis_helmet == "Y" and coins > 500: inventory.append("Lapis Helmet") coins = coins - 500 print("You bought a Lapis Helmet!") else: return if shop_buy == "Lapis Chestplate" and coins > 800: buy_confirm_lapis_chestplate = input("Type Y / N to confirm order. Price: 800 coins") if buy_confirm_lapis_chestplate == "Y": inventory.append("Lapis Chestplate") coins = coins - 800 print("You bought a Lapis Chestplate!") else: return if shop_buy == "Lapis Leggings" and coins > 700: buy_confirm_lapis_leggings = input("Type Y / N to confirm order. Price: 700 coins") if buy_confirm_lapis_leggings == "Y": inventory.append("Lapis Leggings") coins = coins - 700 print("You bought a pair of Lapis Leggings!") else: return if shop_buy == "Lapis Boots" and coins > 400: buy_confirm_lapis_boots = input("Type Y / N to confirm order. Price: 400 coins") if buy_confirm_lapis_boots == "Y": inventory.append("Lapis Boots") coins = coins - 400 print("You bought a pair of Lapis Boots!") else: return console() if console_command == "/q": console() console_main() while 1==1: console_main()I get no errors, but the /s command I made doesn't do anything, and I guess you can run the code for yourself. If someone could tell me why this is happening, I would understand this logic structure a lot more. Thank you! RE: List Identification - bowlofred - Aug-28-2020 At line 12 your location is set to ["base"] (a list). But to get into your shop, location must be "base" (a str). These things are not the same.
RE: List Identification - Tbot1000 - Aug-28-2020 Thanks! Frankly I'm a little ashamed I didn't see that :( I appreciate that though! |