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My pygame screen size - Yegor123 - Oct-29-2022

Im making a tile game on pygame and I can only see half my player ive tried just about everything ive changed the world data list and gone through tutorials nothing has really helped

from pickle import FALSE
import pygame

from pygame.locals import *

pygame.init()
Clock = pygame.time.Clock()
fps = 60


infoObject = pygame.display.Info()
screen_width = infoObject.current_w
screen_height = infoObject.current_h

screen = pygame.display.set_mode((screen_width,screen_height), pygame.RESIZABLE)
pygame.display.set_caption('Platformer')

#define game variables
tile_size = 50

#load images

bg_img = pygame.image.load("sky.png")
sun_img = pygame.image.load("sun.png")






class Player():
    def __init__(self, x, y):
        self.images_right = []
        self.images_left = []
        self.index = 0
        self.count = 0
        for num in range (1,3):
            img_right = pygame.image.load(f'guy{num}.png')
            img_right = pygame.transform.scale(img_right, (40, 80))
            img_left = pygame.transform.flip(img_right, True, False)
            self.images_right.append(img_right)
            self.images_left.append(img_left)
        self.image = self.images_right[self.index]
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.vel_y = 0
        self.jumped = False
        self.direction = 0

    def update(self):
        dx = 0        
        dy = 0
        walk_cooldown = 15

        #draw player onto the screen
        key = pygame.key.get_pressed()
        if key[pygame.K_SPACE] and self.jumped == False:
            self.vel_y = -15
            self.jumped = True
        if key[pygame.K_SPACE] == False: 
             self.jumped = False
        if key[pygame.K_RIGHT]:
            dx += 5
            self.count += 1
            self.direction = 1
        if key[pygame.K_LEFT]:
            dx -= 5
            self.count += 1
            self.direction = -1
        if key[pygame.K_LEFT] == False and key[pygame.K_RIGHT] == False:
            self.counter = 0
            self.index = 0
            if self.direction == 1:
                self.image = self.images_right[self.index]
            if self.direction == -1:
                self.image = self.images_left[self.index]

        #handle Animation
        
        if self.count > walk_cooldown:
            self.count = 0
            self.index += 1
            if self.index >= len(self.images_right):
                self.index = 0
            if self.direction == 1:
                self.image = self.images_right[self.index]
            if self.direction == -1:
                self.image = self.images_left[self.index]
           
            



        #add gravity
        self.vel_y += 1
        if self.vel_y > 10:
            self.vel_y = 10
        dy += self.vel_y
        #check for collision
        
        #update player coordinates
        self.rect.x += dx
        self.rect.y += dy
        if self.rect.bottom > screen_height:
            self.rect.bottom = screen_height
            dy = 0
        
            
        screen.blit(self.image, self.rect)
class World():
   def __init__(self, data):
        self.tile_list = []

        #load images
        dirt_img = pygame.image.load("dirt.png")
        grass_img = pygame.image.load("grass.png")
        
        row_count = 0
        for row in data: 
            col_count = 0
            for tile in row:
                if tile == 1:
                    img = pygame.transform.scale(dirt_img, (tile_size, tile_size)) 
                    img_rect = img.get_rect()
                    img_rect.x = col_count * tile_size
                    img_rect.y = row_count * tile_size
                    tile = (img, img_rect) 
                    self.tile_list.append(tile)              
                if tile == 2:
                    img = pygame.transform.scale(grass_img, (tile_size, tile_size)) 
                    img_rect = img.get_rect()
                    img_rect.x = col_count * tile_size
                    img_rect.y = row_count * tile_size
                    tile = (img, img_rect) 
                    self.tile_list.append(tile)              
                col_count += 1
            row_count += 1

   def draw(self):
        for tile in self.tile_list:
            screen.blit(tile[0], tile[1])
         


    
 
world_data = world_data = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], 
[1, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 1], 
[1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 2, 2, 1], 
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 7, 0, 5, 0, 0, 0, 1], 
[1, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1], 
[1, 7, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], 
[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], 
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 1], 
[1, 0, 2, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], 
[1, 0, 0, 2, 0, 0, 4, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 1], 
[1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],  
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 2, 0, 1], 
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 2, 2, 2, 2, 1], 
[1, 0, 0, 0, 0, 0, 2, 2, 2, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1], 
[1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], 
[1, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], 
[1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
]



player = Player(100, screen_height - 130)
world = World(world_data)



run = True
while run:
    
    Clock.tick(fps)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    if event.type == VIDEORESIZE:
        creen = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)


    screen.blit(bg_img, (0,0))
    screen.blit(sun_img, (100,100))
 
    world.draw()
    player.update()
    

    pygame.display.update()

pygame.quit()



RE: My pygame screen size - deanhystad - Oct-30-2022

Where is the player sprite? Where is the bottom of the screen?


RE: My pygame screen size - Yegor123 - Nov-06-2022

(Oct-30-2022, 12:35 AM)deanhystad Wrote: Where is the player sprite? Where is the bottom of the screen?

I already fixed thanks for replying though