[PyGame] Match statement - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: [PyGame] Match statement (/thread-40068.html) |
Match statement - Fabrizio_fg - May-27-2023 I' m tryng to use the match statement to manage different event.type but givi me this error: the code is :for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: match event.key(): case pygame.K_DOWN: print("giu") case pygame.K_UP: print("su") case pygame.K_LEFT: print("sinistra") case pygame.K_RIGHT: print("destra")what am I doing wrong? RE: Match statement - deanhystad - May-27-2023 Are you using Python 3.10 or newer? RE: Match statement - Fabrizio_fg - May-27-2023 a little bit older 2.7.15 RE: Match statement - deanhystad - May-27-2023 No match statement for you. Why are you using such an old version? RE: Match statement - Fabrizio_fg - May-27-2023 I understand, i know i' m on a very old version of python, that because i' m using fedora linux 26 a very old version, the new version is fedora 38 but i' m lazy. RE: Match statement - buran - May-27-2023 The "canonical" way to do that was/is using dict action = {pygame.K_DOWN:"giu", pygame.K_UP:"su", pygame.K_LEFT:"sinistra", pygame.K_RIGHT:"destra"} print(action[event.key()]) |