[pyGame] My First Test, Error Fount ! - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: [pyGame] My First Test, Error Fount ! (/thread-5237.html) |
[pyGame] My First Test, Error Fount ! - JamieVanCadsand - Sep-24-2017 Hey Programmers... I try to set up an screen with pygame, but i get an error. I want to learn pyGame and pyOpenGL to write my own software, but this is an test to settup an screen... My Script: import pygame # Set the Screen: pygame.init() screen = pygame.display.set_mode(640, 480) screen.fill(0, 0, 0) pygame.display.flip() # Quit Program: pygame.event.pump() if(pygame.key.get_pressed(K_ESCAPE)): quit()The Error: What do i bad ?... Can anyone help me about how i can create an screen in pyGame ?...I find it more difficult... Can anyone help me, only for setup an screen ?... I want to learn it... i get pyGame installed from PIP, Windows 7. I use python 3.6.2... This is an little test with pyGame. Thanks for help, Jamie. RE: [pyGame] My First Test, Error Fount ! - metulburr - Sep-24-2017 It needs to be a sequence such as a tuple is what most people use screen = pygame.display.set_mode((640, 480))https://www.pygame.org/docs/ref/display.html#pygame.display.set_mode Also make sure you add a clause to close for the little X on the windows via pygame.QUIT. And its better to loop events and close on such events, as well as put your screen fill and screen updates in the main game loop to update. An example below... import pygame screen = pygame.display.set_mode((800,600)) done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: done = True screen.fill((255,255,255)) pygame.display.update() RE: [pyGame] My First Test, Error Fount ! - JamieVanCadsand - Sep-25-2017 OK, i get tryed this code, but pygame don't close the screen if i press "Escape"... Now is the question whats wrong... i get problems with pyGame if i use this script. Can anyone help me how i can use events to quit this screen ?... Thanks for help, Jamie. RE: [pyGame] My First Test, Error Fount ! - metulburr - Sep-25-2017 It closes on the x but not the escape key? Did you copy my code or did you type it in. Check for typos. Are you using an IDE? If so which IDE? I think there were some issues with IDLE in which require sys.exit and pygame.quit such as import pygame import sys screen = pygame.display.set_mode((800,600)) done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: done = True screen.fill((255,255,255)) pygame.display.update() pygame.quit() sys.exit() |