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    Thread: Keeping the player within a polygon
Post: RE: Keeping the player within a polygon

Thank you michael, that helps out. I'm just unsure how to correct the position of the player upon collision but I'm sure I can find a way to do it. I appreciate the help.
Atekka Game Development 6 4,047 Mar-06-2021, 10:28 AM
    Thread: Keeping the player within a polygon
Post: RE: Keeping the player within a polygon

Thanks for your response. In the actual game I'm making I've got aabb collisions working, I understand that the code I posted is just drawing them and there's no collision detection in place yet. The ...
Atekka Game Development 6 4,047 Feb-28-2021, 11:44 PM
    Thread: Keeping the player within a polygon
Post: Keeping the player within a polygon

Hi, I'm trying to implement a polygonal boundary to stop the player from leaving the polygon. The player uses a circular collider. I've looked around online and haven't found anything that really help...
Atekka Game Development 6 4,047 Feb-27-2021, 12:16 AM
    Thread: PDFplumber
Post: RE: PDFplumber

(Nov-03-2020, 09:24 AM)pprod Wrote: Hello everyone, A beginner question: I have managed to open an unstructured pdf with pdfplumber, but I have only been able to print one page at at a time. I woul...
Atekka General Coding Help 2 2,392 Nov-03-2020, 03:59 PM
    Thread: Printing empty list?
Post: RE: Printing empty list?

If the way your code is indented is the way it is in your code snippet, you just have to indent the lines after your for loop as shown below. Hope that helps =] def kasinski(text): trigraphs=[] ...
Atekka General Coding Help 2 2,136 Oct-28-2020, 11:34 AM
    Thread: Building a method name in a function
Post: RE: Building a method name in a function

(Oct-18-2020, 10:55 PM)ffgth Wrote: i guess it's basically the same as i would have to access them as foo.methods[0] and foo objects will have no attribute methods. i still will have to test i in o...
Atekka General Coding Help 9 3,210 Oct-19-2020, 01:59 AM
    Thread: Building a method name in a function
Post: RE: Building a method name in a function

I'm not sure if you can come up with function names that way but you could put your methods in a list and just loop through the list like methods=[method1, method2, method3] for i in range(len(metho...
Atekka General Coding Help 9 3,210 Oct-18-2020, 10:48 PM
    Thread: Mazecraft - A fast paced, maze solving game(with maze editor)
Post: Mazecraft - A fast paced, maze solving game(with m...

This is the first game I made with Pygame, it was originally supposed to be a snake game but I got sidetracked pretty hard and this is what became of it. It's a pretty basic game where you use the arr...
Atekka Code sharing 0 2,354 Oct-16-2020, 01:36 AM
    Thread: My first Python project - Snake game
Post: RE: My first Python project - Snake game

Hey, it's great that you're getting into Python. It really made me feel a lot more confident about putting my ideas together in code, and ever since I started using it I've literally done nothing but ...
Atekka Code Review 3 2,753 Oct-15-2020, 08:56 PM
    Thread: Relative import tool
Post: RE: Relative import tool

This is an interesting concept, though from first glance it seems like it might end up further complicating whichever projects you use it on. While it's nice to have more confidence that your imports ...
Atekka Code Review 5 2,982 Oct-14-2020, 08:46 PM
    Thread: Account vanished
Post: RE: Account vanished

Okay, I'm sorry to hear that. Glad that you guys got it all squared away and thanks for the quick reply.
Atekka Board 3 2,305 Oct-12-2020, 07:18 PM
    Thread: Account vanished
Post: Account vanished

I recently made an account under the name WXstudio and it seems it has just vanished, or been deleted. The only thing I did on that account in the short time I had it was attempt to answer someones qu...
Atekka Board 3 2,305 Oct-12-2020, 07:11 PM

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