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Thread: Minimax algorithm
Post: RE: Minimax algorithm
Okay but if I wanted to ease the algorithm, for instance if I would like to win in max 3-4 moves, could I just reduce the depth?
Let's say I put depth = 10. |
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freethrownucleus |
Game Development |
3 |
2,035 |
May-29-2023, 06:56 PM |
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Thread: Minimax algorithm
Post: Minimax algorithm
Is there anyway I can make my minimax algorithm stronger? (For a tic-tac-toe game.)
def minimax(mark, square, alpha=-1000, beta=1000, depth=0):
"""minimax algorithm with alpha/beta pr... |
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freethrownucleus |
Game Development |
3 |
2,035 |
May-24-2023, 05:12 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
How can I easily to change the code so the game doesn't stop after making the winning combination.
But what I want to make is next:
-> the winner is a player who scores the winning combinations o... |
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freethrownucleus |
Game Development |
26 |
5,110 |
May-05-2023, 10:23 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
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freethrownucleus |
Game Development |
26 |
5,110 |
May-05-2023, 04:24 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Yes I agree with you. But if you saw my last reply, I'd rather stick to pygame than tkinter.
I managed to make a cross shaped pattern by using pygame if you saw last reply.
I gave up trying to combi... |
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freethrownucleus |
Game Development |
26 |
5,110 |
May-03-2023, 09:30 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
How can I set a counter for a number of wins? (Probably two different counters.)
If I win, my number of wins increases. If computer wins, its number of wins increases.
Also, following the counters o... |
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freethrownucleus |
Game Development |
26 |
5,110 |
May-03-2023, 04:40 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
And this is the code with the shape that I want to use in the code beyond with the exact idea I had for the 3d-cube (setting the winning combinations for one board):
import tkinter as tk
class Squa... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Apr-29-2023, 01:33 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Yes makes sense. I got your point.
But can I somehow change this 3d-cube into a net of a cube by some slight changes in this code that uses pygame? I managed to make a net of a cube that I wanted wit... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Apr-29-2023, 01:30 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Yes I tried to adapt this line, but as you said, it doesn't really matter.
But if I only have winning combinations over one of the six boards, could I somehow implement my minimax algorithm (class R... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Apr-28-2023, 05:36 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
I want to change this 2-player game into a game against computer. I tried to implement this minimax algorithm that's in the first class in my code but I can't make it work. I tried a couple of options... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Apr-27-2023, 10:51 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
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freethrownucleus |
Game Development |
26 |
5,110 |
Apr-27-2023, 10:47 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
How exactly should I use images? Because if you see the start of this thread, I tried to load images for boards and it didn't go well ... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-28-2023, 01:54 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Okay, great, but what if I want, let's say, to combine 3 or 4 in a row for a win?
3 in a row on one board or 4 in a row on combining 2 or more boards?
That's why I had an idea to write all the combos ... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-28-2023, 10:42 AM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
I don't know if you understand me well, sorry. This is what I meant by combining more boards (2 or even more) for winning combinations: https://mega.nz/file/uJw0VBRR#vbKjX5l_cK...2Nso9H2rlM .
That's... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-27-2023, 11:07 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
No, I don't expect anyone to write the whole code ...
I just ask what I have problem with or don't understand.
I don't get exactly what you did with the new code.
I think I managed to modify your fi... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-27-2023, 08:52 PM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Nice game but you didn't understand me well.
I need this shape for my game. Something like a cross of 6 squares and each square contains a tic-tac-toe board:
https://mega.nz/file/zNgRlRoJ#vXbnAswpwA..... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-26-2023, 10:33 AM |
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Thread: Drawing a net of a cube
Post: RE: Drawing a net of a cube
Yes, I need to have 6 boards with 9 places (in general 54 places).
Hmm, maybe it would be easier and better with tkinter but I think I would have the same problem if I used tkinter.
I would only know ... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-25-2023, 04:40 PM |
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Thread: Drawing a net of a cube
Post: Drawing a net of a cube
I need to draw a net of a cube. Each of squares of a cube will present a tic-tac-toe board.
I tried this but I can do nothing with it (making anything more than a drawing).
If anyone could help ...
... |
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freethrownucleus |
Game Development |
26 |
5,110 |
Mar-25-2023, 02:14 PM |
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Thread: Dictionary
Post: RE: Dictionary
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freethrownucleus |
General Coding Help |
3 |
76,869 |
Mar-22-2023, 08:02 PM |
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Thread: Dictionary
Post: Dictionary
How can I get just numbers as int or float type from this dictionary named brand?
brand: {'BMW': 1983, 'Audi': 1986, 'Opel': 1992} |
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freethrownucleus |
General Coding Help |
3 |
76,869 |
Mar-22-2023, 05:24 PM |