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    Thread: 4-Bit Computer Simulation
Post: RE: 4-Bit Computer Simulation

Thanks, Larz60+ This will be very helpful for my future projects.
PKMindBlow Code sharing 2 2,483 Jan-19-2019, 10:03 PM
    Thread: 4-Bit Computer Simulation
Post: 4-Bit Computer Simulation

So...I've been working on this little 4 bit computer simulation. It's very simple, it uses just about 16 instructions in a version of assembly language I made. The code is not optimized to the slighte...
PKMindBlow Code sharing 2 2,483 Jan-19-2019, 09:04 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Here's one of my newer graphics based games. You play as the "eskimo" head. Don't touch the penguin! You jump across the ice blocks until they break. You can go on the banks of the water. Don't get yo...
PKMindBlow Game Development 21 10,621 Feb-05-2018, 11:04 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Yeah. I've been working on simplifying the code for a bit. I've found that the while/if approach is very clunky. So, I'll for sure work on simplifying the code! Thanks buran!
PKMindBlow Game Development 21 10,621 Feb-02-2018, 11:05 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Here is a new "space survival" game. Some things are a bit hard to understand, so here are some basics. 1.) Synthesize is like crafting. 2.) After synthesizing a Frag Farm you need to go outside and b...
PKMindBlow Game Development 21 10,621 Jan-31-2018, 10:34 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Also, I'm very sorry if I caused trouble with the servers. I wasn't aware that my code was exceeding the limit at the moment of your 2nd warning post. I had assumed it was just a one time copy/paste p...
PKMindBlow Game Development 21 10,621 Jan-24-2018, 03:23 AM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Oh. Must have read the post wrong, I'll try to attach a Notepad file, or post it in several peices.
PKMindBlow Game Development 21 10,621 Jan-23-2018, 01:35 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

I understand the program is quite long. I checked the BBCode section, and the only error in my program was the first tag being inserted on the same line as my first line of code. I was not aware of th...
PKMindBlow Game Development 21 10,621 Jan-23-2018, 02:33 AM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

TAKEN DOWN FOR "MAXIMUM CHARACTER LIMIT EXCEEDED"
PKMindBlow Game Development 21 10,621 Jan-21-2018, 08:44 PM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Hide/ShowA new CRPG in text! [python]import random import time HP = 0 GOLD = 0 MAGIC = 0 STEAL = 0 AREA = 0 SHEILD = 0 KILLS = 0 EHP = 0 ROPE = 0 POTION = 0 W1 = ['Hobgoblin', 'Spider', 'Bat', 'Nothi...
PKMindBlow Game Development 21 10,621 Jan-20-2018, 03:13 AM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

Here is some of my older work. It's a game that runs directly through python, no pygame or anything. I'm not sure anyone else has caught on to this method. This is LINEFALL. Use the arrow keys to move...
PKMindBlow Game Development 21 10,621 Dec-13-2017, 01:25 AM
    Thread: Text Game Testing/Dev
Post: RE: Text Game Testing/Dev

For sure! You're the first person to respond. Send it to me, and hopefully I'll be able to finish this idea! Thank you!
PKMindBlow Game Development 21 10,621 Dec-12-2017, 11:03 PM
    Thread: Text Game Testing/Dev
Post: Text Game Testing/Dev

Hey Guys! I am PKMindBlow and I am currently working on a text game inspired by EarthBound and the Mother Series in general. It also uses some custom ASCII artwork I\'ve been working on. Also, I am ne...
PKMindBlow Game Development 21 10,621 Dec-10-2017, 02:18 AM

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