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    Thread: Bullet firing
Post: RE: Bullet firing

(Aug-07-2020, 09:56 PM)metulburr Wrote: Your code is all over the place and hard to dissect. It is much easier to have a 1) Bullet class 2) use pygame rects for coordinates 3) and arbitrary surfaces...
StephenHallmark Game Development 3 3,710 Apr-09-2025, 12:26 PM

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