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Gui slot machine-out of memory error
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Gui slot machine-out of memory error
#11
thankyou deanhystad
but I am struggling to insert this and make it work
due to new or renamed variables or lists etc.
def spin_reels():
    """Pseudo spin, best I can do for now."""

    spinner = ['FH', 'FD', 'FC',
               'WH', 'WD', 'WC',
               'JH', 'JD', 'JC', 'JS',
               'QH', 'QD', 'QC', 'QS',
               'KH', 'KD', 'KC', 'KS',
               'AH', 'AD', 'AC', 'AS',
               'BH', 'BD', 'BC']

    Glo.hold_btn1.configure(state=DISABLED)
    Glo.hold_btn2.configure(state=DISABLED)
    Glo.hold_btn3.configure(state=DISABLED)

    for i in range(3):
        # Spin reel on X times, two 2X times, three 3X times
        for _ in range(18):
            for j in range(len(reel_labels)):
                # Don't spin a held reel.
                if not hold[j] and j >= i:
                    reel[j] = randrange(len(spinner_images))
                    reel_label[i].config(image=spinner_images[reel[i]])
            time.sleep(0.025)

    check_for_win()
    rnd_hold()
    save_bank()
Also my original description of spinr wasn't
quite right it's more this:
# spinr represents how many symbols to display for the spin.
# the bigger the value the longer the spin will take.
18seemed about right, but can be tweeked.

To know where I am coming from you really need to look
at the full game source and play a few reels to see the context.

I have uploaded the game to Github:
https://github.com/steveshambles/Freespin-Frenzy

cheers for your time again I appreciate it.
Reply
#12
okay I have been trying to improve the readability of the function and
working out what does what exactly. Please see copious notes:

def spin_reels():
    """Pseudo spin, Best I can do for now. loading files on the fly
       uses a lot of memory, so need to fix this."""
    reel_symbols = ['FH', 'FD', 'FC',
                    'WH', 'WD', 'WC',
                    'JH', 'JD', 'JC', 'JS',
                    'QH', 'QD', 'QC', 'QS',
                    'KH', 'KD', 'KC', 'KS',
                    'AH', 'AD', 'AC', 'AS',
                    'BH', 'BD', 'BC']

    # Required or causes not defined errors in places.
    temp_lbl_one = Label(cards_frame)
    card_lbl_one = Label(cards_frame)

    temp_lbl_two = Label(cards_frame)
    card_lbl_two = Label(cards_frame)

    temp_lbl_three = Label(cards_frame)
    card_lbl_three = Label(cards_frame)

    # Disable all three hold buttons.
    disable_hold_btns()

    # The 4 detrmines how many times we loop over spinr loop,
    # in other words how long we spin reels for.
    for spins in range(4):

        for spinr in range(18):
        # spinr represents how many randomly chosen symbols to display
        # for the spin.
        # the bigger the value the longer the spin will take.

            # Choose a random symbol for each reel.
            # This is just for show, to simulate some sort of reel
            # spin effect.
            rnd_symb1 = randrange(len(reel_symbols))
            # Create filename to fetch corresponding graphic file.
            symb1 = reel_symbols[rnd_symb1]+'.png'

            rnd_symb2 = randrange(len(reel_symbols))
            symb2 = reel_symbols[rnd_symb2]+'.png'

            rnd_symb3 = randrange(len(reel_symbols))
            symb3 = reel_symbols[rnd_symb3]+'.png'

            # This block of code does the spinning, but does not
            # handle the outcome of the spin, that's in the next block.
            # If you comment out this block you will see no spin,
            # but a random card will still be displayed at the end
            # by the next block of code, so it will still work.
            if spins < 1 and not Glo.btn1_is_held:
                temp_lbl_one = Label(cards_frame)
                temp_img_one = PhotoImage(file='cards/gfx/'+str(symb1))
                temp_lbl_one.config(image=temp_img_one)
                temp_lbl_one.grid(row=0, column=1, padx=2, pady=2)
                temp_lbl_one.photo = temp_img_one
                temp_lbl_one.update()

            # When spins have finished, i.e == 1, and the reel was not
            # originally held, we can now display the symbol we have
            # settled on for the reel and store it in global var
            # Glo.reel_one for use in other functions, like detect win.
            if spins == 1 and not Glo.btn1_is_held:
                card_lbl_one = Label(cards_frame)
                reel_one_img = PhotoImage(file='cards/gfx/'+str(Glo.reel_one))
                card_lbl_one.config(image=reel_one_img)
                card_lbl_one.grid(row=0, column=1, padx=2, pady=2)
                card_lbl_one.photo = reel_one_img
                card_lbl_one.update()

            # Now do again for reel 2.
            # Reel 2 runs a bit longer than reel 1 for effect.
            if spins < 2 and not Glo.btn2_is_held:
                temp_lbl_two = Label(cards_frame)
                temp_img_two = PhotoImage(file='cards/gfx/'+str(symb2))
                temp_lbl_two.config(image=temp_img_two)
                temp_lbl_two.grid(row=0, column=2, padx=2, pady=2)
                temp_lbl_two.photo = temp_img_two
                temp_lbl_two.update()

            if spins == 2 and not Glo.btn2_is_held:
                card_lbl_two = Label(cards_frame)
                reel_two_img = PhotoImage(file='cards/gfx/'+str(Glo.reel_two))
                card_lbl_two.config(image=reel_two_img)
                card_lbl_two.grid(row=0, column=2, padx=2, pady=2)
                card_lbl_two.photo = reel_two_img
                card_lbl_two.update()

            # Reel 3 runs a bit longer than reel 2.
            if spins < 3 and not Glo.btn3_is_held:
                temp_lbl_three = Label(cards_frame)
                temp_img_three = PhotoImage(file='cards/gfx/'+str(symb3))
                temp_lbl_three.config(image=temp_img_three)
                temp_lbl_three.grid(row=0, column=3, padx=2, pady=2)
                temp_lbl_three.photo = temp_img_three
                temp_lbl_three.update()

            if spins == 3 and not Glo.btn3_is_held:
                spins = 99  # end of spins.
                card_lbl_three = Label(cards_frame)
                reel_three_img = PhotoImage(file='cards/gfx/'+str(Glo.reel_three))
                card_lbl_three.config(image=reel_three_img)
                card_lbl_three.grid(row=0, column=3, padx=2, pady=2)
                card_lbl_three.photo = reel_three_img
                card_lbl_three.update()

            time.sleep(0.025)

            # Destroy temp vars holding labels that were used in rnd spin.
            # and zero image references in hope of saving memory. It doesnt!
            temp_lbl_one.destroy()
            temp_img_one = ''
            temp_lbl_two.destroy()
            temp_img_two = ''
            temp_lbl_three.destroy()
            temp_img_three = ''

    card_lbl_one.destroy()  # perform only after spin finished to clean up.
    reel_one_img = ''
    symb1 = ''
    card_lbl_two.destroy()
    reel_two_img = ''
    symb2 = ''

    # card_lbl_three.destroy()  #causes problems
    reel_three_img = ''
    symb3 = ''

    # Note: when all 3 reels are held hardly any memory used
    # proving its the displing of the cards that use up the memory.
    
    check_for_win()
    rnd_hold()
    save_bank()
Reply
#13
Instead of deleting things you should reuse. I tried my best to follow the conventions you use in your program but I cannot force myself to not use a list when the code is SCREAMING for you to use a list. So instead of reel_one, reel_two and reel_three I use reel[].
def make_images():
    card_images = {}
    for card in Glo.ranks:
        card_images[card] = PhotoImage(file='cards/gfx/'+card+'.png')
    return card_images

def spin_reels():
    """Pseudo spin, Best I can do for now. loading files on the fly
       uses a lot of memory, so need to fix this."""

    disable_hold_btns()
    cards = list(Glo.card_images.values())
    for reel in range(len(Glo.reel)):
        for _ in range(18):
            # Randomly display different images
            for i in range(len(Glo.reel)):
                if i >= reel and not Glo.hold_btn_is_held[i]:
                    card = random.choice(cards)
                    Glo.card_labels[reel].configure(image=card)
                    Glo.card_labels[reel].update()
            time.sleep(0.025)

        # The reel is stopped.  Display the final image
        card = Glo.card_images[Glo.reel[reel]]
        Glo.card_labels[reel].configure(image=card)
        Glo.card_labels[reel].update()
    
    check_for_win()
    rnd_hold()
    save_bank(reels)

# Add this to initialization code.  Maybe in the same place where you make
# the hold buttons (once) and the hold button images (once)
Glo.card_labels = = [Label(cards_frame), Label(cards_frame), Label(cards_frame)]
Glo.card_images = make_images()

def get_rnd_cards()
    """Randomly select cards for slots that are not held.  Can only
    use a card once.
    """
    # Get unused cards
    cards = Glo.ranks.copy()
    for i in range(len(Glo.reel)):
        if Glo.hold_btn_is_held[i]:
            cards.remove(Glo.reel[i])

    # Choose from remaining cards
    for i in range(len(Glo.reel)):
        if not Glo.hold_btn_is_held[i]:
            card = random.choice(cards)
            Glo.reel[i] = card
            cards.remove(card)
Reply


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