Hi, I'm currently making a game on Pygame, and I want the rectangle to move 40 by 40 while the button is held,and faster and faster while it's pressed, but I could only do it once, and not while it's pressed. I think that I may need a clock but I don't know where to add it. How could I modify my code to do it? Thanks!
import pygame width=720 height=480 screen = pygame.display.set_mode((width,height)) BLACK = (0, 0, 0) WHITE = (255, 255, 255) class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface((40, 40)) self.image.fill(WHITE) self.rect = self.image.get_rect() self.x=self.rect.x self.y=self.rect.y self.direction='' def move(self,sens): if sens=='up' and player.rect.top!=0: player.rect.move_ip(player.x,player.y-40) if sens=='down' and player.rect.bottom!=height: player.rect.move_ip(player.x,player.y+40) if sens=='left' and player.rect.left!=0: player.rect.move_ip(player.x-40,player.y) if sens=='right' and player.rect.right!=width: player.rect.move_ip(player.x+40,player.y) player = Player() running = True while running: screen.fill(BLACK) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_w: player.move('up') elif event.key == pygame.K_s: player.move('down') elif event.key == pygame.K_a: player.move('left') elif event.key == pygame.K_d: player.move('right') screen.blit(player.image, player.rect) pygame.display.update() quit()