Dec-28-2019, 10:26 PM
This is the tutorial I learned it from.
https://www.youtube.com/watch?v=uWvb3QzA...WldfCLu1pq
He uses:
https://www.youtube.com/watch?v=uWvb3QzA...WldfCLu1pq
He uses:
def update(self): # Game Loop - Update self.all_sprites.update() hits = pg.sprite.spritecollide(self.player, self.platforms, False) if hits: self.player.pos.y = hits[0].rect.top self.player.vel.y = 0You can also use something like:
def moveLeft(self): hits = pygame.sprite.spritecollide(self.player, self.platforms, False) if not hits: self.xVel = 6I think that works.