Ok, I did some reading and I made the UI. However, I am still clueless on how to get the button to take variables x and y from my input fields and then display them in a text edit box. here is the best I could come up with.
import random from PyQt5 import QtCore, QtGui, QtWidgets class Ui_MainWindow(object): #my main window def setupUi(self, MainWindow): MainWindow.setObjectName("MainWindow") MainWindow.resize(358, 600) self.centralwidget = QtWidgets.QWidget(MainWindow) self.centralwidget.setObjectName("centralwidget") self.pushButton = QtWidgets.QPushButton(self.centralwidget) self.pushButton.setGeometry(QtCore.QRect(120, 120, 89, 25)) self.pushButton.setObjectName("pushButton") self.lineEdit = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit.setGeometry(QtCore.QRect(40, 50, 51, 25)) self.lineEdit.setMaxLength(100) self.lineEdit.setObjectName("lineEdit") # I need this to take my x integer self.lineEdit_2 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_2.setGeometry(QtCore.QRect(210, 50, 51, 25)) self.lineEdit_2.setMaxLength(200) self.lineEdit_2.setObjectName("lineEdit_2") # I need this to take my y integer self.label = QtWidgets.QLabel(self.centralwidget) self.label.setGeometry(QtCore.QRect(30, 20, 151, 17)) self.label.setObjectName("label") self.label_2 = QtWidgets.QLabel(self.centralwidget) self.label_2.setGeometry(QtCore.QRect(210, 20, 131, 17)) self.label_2.setObjectName("label_2") self.label_3 = QtWidgets.QLabel(self.centralwidget) self.label_3.setGeometry(QtCore.QRect(90, 160, 161, 17)) self.label_3.setObjectName("label_3") self.textEdit = QtWidgets.QTextEdit(self.centralwidget) self.textEdit.setGeometry(QtCore.QRect(70, 190, 201, 321)) self.textEdit.setObjectName("textEdit") #the place I want my results to display MainWindow.setCentralWidget(self.centralwidget) self.menubar = QtWidgets.QMenuBar(MainWindow) self.menubar.setGeometry(QtCore.QRect(0, 0, 358, 22)) self.menubar.setObjectName("menubar") self.menuLotto_Picker = QtWidgets.QMenu(self.menubar) self.menuLotto_Picker.setObjectName("menuLotto_Picker") MainWindow.setMenuBar(self.menubar) self.statusbar = QtWidgets.QStatusBar(MainWindow) self.statusbar.setObjectName("statusbar") MainWindow.setStatusBar(self.statusbar) self.action_Exit = QtWidgets.QAction(MainWindow) self.action_Exit.setObjectName("action_Exit") self.actiongenerate = QtWidgets.QAction(MainWindow) self.actiongenerate.setObjectName("actiongenerate") #with this action i want to generate the random numbers by pressing this button. self.menuLotto_Picker.addAction(self.action_Exit) self.menubar.addAction(self.menuLotto_Picker.menuAction()) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow) def retranslateUi(self, MainWindow): #the titles of all my labels _translate = QtCore.QCoreApplication.translate MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow")) self.pushButton.setText(_translate("MainWindow", "Generate")) self.label.setText(_translate("MainWindow", "How Many Numbers")) self.label_2.setText(_translate("MainWindow", "How Many Spots")) self.label_3.setText(_translate("MainWindow", "Your random Numbers")) self.menuLotto_Picker.setTitle(_translate("MainWindow", "Lotto Picker")) self.action_Exit.setText(_translate("MainWindow", "&Exit")) self.actiongenerate.setText(_translate("MainWindow", "generate")) if __name__ == "__main__": import sys app = QtWidgets.QApplication(sys.argv) MainWindow = QtWidgets.QMainWindow() ui = Ui_MainWindow() ui.setupUi(MainWindow) MainWindow.show() sys.exit(app.exec_())if anyone can help me accomplish my goals I would be very thankful.