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Cube drawing
#2
import pygame

class Square:
    """I am a square in a tic-tac-toe board in 3D"""
    def __init__(self, side, center=(0, 0, 0)):
        self.color = "white"
        self.points = [
            pygame.Vector3(-1, -1, 0) * side / 2,
            pygame.Vector3( 1, -1, 0) * side / 2,
            pygame.Vector3( 1,  1, 0) * side / 2,
            pygame.Vector3(-1,  1, 0) * side / 2
        ]
        self.move(center)

    def rotate(self, rotation):
        """Rotate square (rx, ry, rz) degrees.
        rx rotates about the x axis, ry about the y axis, rz about the z axis.
        """
        for degrees, vector in zip(rotation, ((1, 0, 0), (0, 1, 0), (0, 0, 1))):
            if degrees:
                for point in self.points:
                    point.rotate_ip(degrees, vector)

    def move(self, offset):
        """Move square offset (dx, dy, dz) pixels"""
        for point in self.points:
            dx, dy, dz = offset
            point.x += dx
            point.y += dy
            point.z += dz
        
    def projection(self):
        """Return points projected on xy plane"""
        return [pygame.Vector2(point.x, point.y) for point in self.points]

    def draw(self, surface):
        """Draw self"""
        pygame.draw.polygon(surface, self.color, self.projection())

    def contains(self, point):
        """Return True if my xy projection contains point."""
        def t_area(a, b, c):
            """Compute area of triangle"""
            return abs((a.x * (b.y - c.y) + b.x * (c.y - a.y) + c.x * (a.y - b.y)) / 2.0)

        def t_contains(a, b, c, p):
            """Return True if triangle ABC contains point p."""
            # Create 3 triangles  that have p as a vertex.  If the sum of the area of these
            # triangles = area of the triangle ABC, then p is inside the triangle
            area = t_area(a, b, c)
            a1 = t_area(a, p, b)
            a2 = t_area(b, p, c)
            a3 = t_area(c, p, a)
            return area >= int(a1 + a2 + a3)  # Compensate for numerical errors

        # Split projected polygon into two triangles.  Test if point is inside either triangle.
        a, b, c, d = self.projection()
        return t_contains(a, b, c, point) or t_contains(a, c, d, point)

class Board:
    """Tic-tac-toe board on the side of a cube."""
    winning_patterns = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6))

    def __init__(self, side, center=(0, 0, 0), rotation=(0, 0, 0)):
        side = side / 3
        gap = 8
        self.clear_color = "white"
        self.colors = ("red", "green")
        self.squares = [
            Square(side-gap, (-side, -side, 0)),
            Square(side-gap, (0, -side, 0)),
            Square(side-gap, (side, -side, 0)),
            Square(side-gap, (-side, 0, 0)),
            Square(side-gap, (0, 0, 0)),
            Square(side-gap, (side, 0, 0)),
            Square(side-gap, (-side, side, 0)),
            Square(side-gap, (0, side, 0)),
            Square(side-gap, (side, side, 0))
        ]
        self.rotate(rotation)
        self.move(center)
        self.reset()

    def reset(self):
        """Reset board to empty"""
        self.winner = None
        self.markers = [None] * 9
        for square in self.squares:
            square.color = self.clear_color

    def click(self, point, marker):
        """Find where clicked.  If on my board, place a marker
        on the board and check for a winner."""
        for index, square in enumerate(self.squares):
            if square.contains(point):
                if self.markers[index] == None:
                    self.markers[index] = marker
                    square.color = self.colors[marker]
                    self.check_winner(marker)
                return square
        return None

    def check_winner(self, marker):
        """Check if last move was a winner"""
        for a, b, c in self.winning_patterns:
            if marker == self.markers[a] == self.markers[b] == self.markers[c]:
                self.winner = marker
                self.markers = [marker] * 9
                for square in self.squares:
                    square.color = self.colors[marker]

    def done(self):
        """Return True if this board is done"""
        return not(self.winner is None and None in self.markers)

    def move(self, offset):
        """Move square offset (dx, dy, dz) pixels"""
        for square in self.squares:
            square.move(offset)

    def rotate(self, rotation):
        """Rotate square (rx, ry, rz) degrees.
        rx rotates about the x axis, ry about the y axis, rz about the z axis.
        """
        for square in self.squares:
            square.rotate(rotation)

    def draw(self, surface):
        """Draw all the squares on the board"""
        for square in self.squares:
            square.draw(surface)

class Cube:
    """A tic-tac-toe board plastered on the side of a cube"""
    def __init__(self, side):
        self.colors = ["red", "blue"]
        self.marker = 0
        self.boards = [
            Board(side, (0, 0, -side/2), (0, 0, 0)),
            Board(side, (side/2, 0, 0), (0, 90, 0)),
            Board(side, (0, -side/2, 0), (90, 0, 0))
        ]

    def click(self, point):
        """Find where to place marker"""
        # Check if there are any moves left.  If not, reset boards
        if all((board.done() for board in self.boards)):
            for board in self.boards:
                board.reset()
            return

        # Play marker on clicked square
        for board in self.boards:
            if board.click(point, self.marker):
                self.marker = (self.marker + 1) % 2
                break

    def rotate(self, rotation):
        """Rotate square (rx, ry, rz) degrees.
        rx rotates about the x axis, ry about the y axis, rz about the z axis.
        """
        for board in self.boards:
            board.rotate(rotation)

    def move(self, move):
        """Move square offset (dx, dy, dz) pixels"""
        for board in self.boards:
            board.move(move)

    def draw(self, surface):
        """Draw all the tic-tac-toe boards."""
        for board in self.boards:
            board.draw(surface)

def main():
    pygame.display.set_caption("Tic-Tac-Toe")
    surface = pygame.display.set_mode((500, 500))
 
    # Make 3 sides of a cube, and rotate so you can see all three sides
    cube = Cube(300)
    cube.rotate((0, 45, 0))
    cube.rotate((22.5, 0, 0))
    center = surface.get_rect()
    cube.move(pygame.Vector3(center.centerx, center.centery, 0))
    cube.draw(surface)
    pygame.display.flip()
 
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.MOUSEBUTTONDOWN:
                cube.click(pygame.Vector2(event.pos))
                surface.fill("black")
                cube.draw(surface)
                pygame.display.flip()
 
if __name__ == "__main__":
    pygame.init()
    main()
    pygame.quit()
Reply


Messages In This Thread
Cube drawing - by freethrownucleus - Dec-11-2022, 11:49 PM
RE: Cube drawing - by deanhystad - Dec-13-2022, 04:22 AM
RE: Cube drawing - by freethrownucleus - Dec-13-2022, 12:51 PM
RE: Cube drawing - by ClaytonMorrison - Apr-12-2023, 08:04 AM
RE: Cube drawing - by deanhystad - Dec-13-2022, 10:29 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 12:01 AM
RE: Cube drawing - by deanhystad - Dec-14-2022, 05:13 AM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 11:06 AM
RE: Cube drawing - by deanhystad - Dec-14-2022, 01:14 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 02:09 PM
RE: Cube drawing - by deanhystad - Dec-14-2022, 08:05 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 10:10 PM
RE: Cube drawing - by deanhystad - Dec-14-2022, 11:44 PM
RE: Cube drawing - by freethrownucleus - Dec-16-2022, 07:49 PM
RE: Cube drawing - by deanhystad - Dec-19-2022, 04:54 AM
RE: Cube drawing - by freethrownucleus - Dec-20-2022, 01:18 PM
RE: Cube drawing - by deanhystad - Dec-21-2022, 12:01 AM
RE: Cube drawing - by freethrownucleus - Dec-21-2022, 12:43 PM
RE: Cube drawing - by deanhystad - Jan-01-2023, 04:36 AM
RE: Cube drawing - by freethrownucleus - Jan-01-2023, 10:25 PM
RE: Cube drawing - by deanhystad - Jan-02-2023, 02:17 PM
RE: Cube drawing - by freethrownucleus - Jan-02-2023, 09:39 PM
RE: Cube drawing - by deanhystad - Jan-02-2023, 10:07 PM
RE: Cube drawing - by freethrownucleus - Jan-02-2023, 10:41 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 04:31 AM
RE: Cube drawing - by freethrownucleus - Jan-03-2023, 04:01 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 07:21 PM
RE: Cube drawing - by freethrownucleus - Jan-03-2023, 09:18 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 10:19 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 08:28 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 08:29 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 08:53 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 09:15 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 09:20 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 09:34 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 01:59 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 06:06 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 06:26 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 07:35 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 08:32 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 09:16 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 09:32 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 10:03 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 10:18 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 10:23 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 11:24 PM
RE: Cube drawing - by deanhystad - Jan-06-2023, 07:15 PM
RE: Cube drawing - by freethrownucleus - Jan-07-2023, 08:44 PM
RE: Cube drawing - by deanhystad - Jan-07-2023, 11:19 PM
RE: Cube drawing - by freethrownucleus - Jan-08-2023, 12:25 AM
RE: Cube drawing - by deanhystad - Jan-08-2023, 05:11 PM
RE: Cube drawing - by freethrownucleus - Jan-08-2023, 06:29 PM

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