Example. You could do something like this.
Example. Or you could do this.
Example. Or this
class SOGroup: group_background = pygame.sprite.Group() group_zplanes = pygame.sprite.Group() group_interface = pygame.sprite.Group() group_overlay = pygame.sprite.Group() @classmethod def add_background(cls, item): cls.group_background.add(item) @classmethod def add_zplanes(cls, item): cls.group_zplanes.add(item) #etc @classmethod def draw(cls, surface): cls.group_background.draw(surface) cls.group_zplanes.draw(surface) cls.group_interface.draw(surface) cls.group_overlay.draw(surface)
Example. Or you could do this.
from enum import Enum Group = Enum('Group', 'background, zplanes, interface, overlay') class SOGroup: groups = { Group.background: pygame.sprite.Group(), Group.zplanes: pygame.sprite.Group(), Group.interface: pygame.sprite.Group(), Group.overlay: pygame.sprite.Group(), } @classmethod def add(cls, group, item): cls.groups[group].add(item) @classmethod def draw(cls, surface): cls.groups[Group.background].draw(surface) cls.groups[Group.zplanes].draw(surface) cls.groups[Group.interface].draw(surface) cls.groups[Group.overlay].draw(surface)
Example. Or this
class SOGroup: groups = { 'Background': pygame.sprite.Group(), 'ZPlanes': pygame.sprite.Group(), 'Interface': pygame.sprite.Group(), 'Overlay': pygame.sprite.Group(), } @classmethod def add(cls, group, item): cls.groups[group].add(item) @classmethod def draw(cls, surface): cls.groups['Background'].draw(surface) cls.groups['Zplanes'].draw(surface) cls.groups['Interface'].draw(surface) cls.groups['Overlay'].draw(surface)
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