Oct-17-2018, 08:47 PM
I have just tried that and it still doesn't seem to work :/
the full code for the movement is here:
the full code for the movement is here:
running = True while running: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if (event.type == pygame.KEYDOWN) and (event.key == pygame.K_SPACE): if colour == (0,128,255): colour = (255,100,0) else: colour = (0,128,255) #allow the user to move user_input = pygame.key.get_pressed() if user_input[pygame.K_UP]: player.rect.move(0,-2) elif player.rect.y < (height -60): player.rect.move(0,5) if user_input[pygame.K_DOWN]: player.rect.move(0,2) if user_input[pygame.K_LEFT]: player.rect.move(-2,0) if player.rect.x < 0: player.rect.x= width -1 if user_input[pygame.K_RIGHT]: player.rect.move(2,0) if player.rect.x > width: player.rect.x= -59hope this helps.