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[split] image VS drawing
#5
(Dec-10-2018, 03:19 PM)Windspar Wrote: Creating image in game and/or loading image is just a personal preference.
A bit more than that... Even you didn't manage to create the same image as in my example (see the red line around each face of the cube? Not so easy drawing that by the program isn't it?).
[Image: Screenshot-2018-12-11-08-24-35.png]

(Dec-10-2018, 03:19 PM)Windspar Wrote: Loading image have higher quality. If you are going that way. Creating image I can program to have different colors quickly. So I can test out different task quickly. Then if I want higher quality images. I can just replace it.
To get the same result with image assets, you can still use vertex images in pygame. Even if I didn't try it, it seems to work (https://stackoverflow.com/questions/4001...vector-art)
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Messages In This Thread
[split] image VS drawing - by Windspar - Dec-09-2018, 10:44 PM
RE: [split] image VS drawing - by Windspar - Dec-13-2018, 06:02 PM
RE: [split] image VS drawing - by ThePhi - Dec-14-2018, 07:18 AM
RE: [split] image VS drawing - by Windspar - Dec-23-2018, 02:04 PM
RE: [split] image VS drawing - by metulburr - Dec-23-2018, 02:16 PM
RE: Simple code for isometric 2D games - by ThePhi - Dec-10-2018, 07:25 AM
RE: Simple code for isometric 2D games - by ThePhi - Dec-11-2018, 07:34 AM
RE: Simple code for isometric 2D games - by ThePhi - Dec-11-2018, 06:28 PM
RE: Simple code for isometric 2D games - by ThePhi - Dec-13-2018, 07:37 AM

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