May-18-2019, 08:04 AM
(May-17-2019, 09:46 PM)Yoriz Wrote: It looks like every time the roll button is clicked the method diceRoll
is called in which a new lambda is connected to the move player button.
That is kind of what I thought might have been happening. Can remove the lambda though so there is always 1?
I have tried using partial from functools but that does the same.
D