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[PyGame] [In Progress] - Rogue-Like Game Tutorial
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[PyGame] [In Progress] - Rogue-Like Game Tutorial
#4
Just added section 2. I didn't realize the reddit group was doing two sections per week, so I'll get section 3 done in the next day or two, and probably work on getting a few done ahead of time to avoid falling behind if I get busy.

In other news, I've also started taking the idea behind the project and re-implementing it in Unreal using freely available assets (like the ones that ship with the engine, lol). The idea behind doing this, is that I don't want someone to see the tutorial series and think something like "I'm not interested in terminal games" and just walk on past. I want to show that the concepts it introduces you to are key to pretty much all roguelikes, regardless of whether they're text-based, 2d, 3d, web-based, or pen and paper (like a custom game of Dungeons and Dragons).

That's actually part of the reason I'm doing this in the first place: the game I want to work on is partly a Roguelike, so following through the series gives me an extra level of motivation to actually work on it lol.
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RE: [In Progress] - Rogue-Like Game Tutorial - by nilamo - Jun-26-2019, 09:26 PM

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