Jun-26-2019, 09:26 PM
Just added section 2. I didn't realize the reddit group was doing two sections per week, so I'll get section 3 done in the next day or two, and probably work on getting a few done ahead of time to avoid falling behind if I get busy.
In other news, I've also started taking the idea behind the project and re-implementing it in Unreal using freely available assets (like the ones that ship with the engine, lol). The idea behind doing this, is that I don't want someone to see the tutorial series and think something like "I'm not interested in terminal games" and just walk on past. I want to show that the concepts it introduces you to are key to pretty much all roguelikes, regardless of whether they're text-based, 2d, 3d, web-based, or pen and paper (like a custom game of Dungeons and Dragons).
That's actually part of the reason I'm doing this in the first place: the game I want to work on is partly a Roguelike, so following through the series gives me an extra level of motivation to actually work on it lol.
In other news, I've also started taking the idea behind the project and re-implementing it in Unreal using freely available assets (like the ones that ship with the engine, lol). The idea behind doing this, is that I don't want someone to see the tutorial series and think something like "I'm not interested in terminal games" and just walk on past. I want to show that the concepts it introduces you to are key to pretty much all roguelikes, regardless of whether they're text-based, 2d, 3d, web-based, or pen and paper (like a custom game of Dungeons and Dragons).
That's actually part of the reason I'm doing this in the first place: the game I want to work on is partly a Roguelike, so following through the series gives me an extra level of motivation to actually work on it lol.