(Jan-30-2017, 12:50 PM)metulburr Wrote: No because reading/writing to the hard drive is one of the slowest operations. If you did this your game would be laggy.
What if I store all object's location in the variablesssssssss first,then write it to the file only when the player save and quit the game?
Possible?
How?
The main thing I want to know is how to procedurally create variable name and assign the value to it,please?
Maybe after you answer this question,I can figure out how to solve it myself.