Jan-21-2017, 07:59 AM
If you are getting into openGL and 3d graphics honestly you are going to need to get used to reading other languages.
For instance here is a great tutorial book on openGL, but it is in C++
(linking to a repo of mine where I have a copy as the guy's site went down a few years back)
https://github.com/Mekire/gltut-pygame/b...lsComp.pdf
The http://www.redblobgames.com/ site I previously linked has tons of stuff.
There is also a really nice book on programming patterns specifically for game devs here:
http://gameprogrammingpatterns.com/contents.html
If you refuse to look at a book because it isn't in python you really will miss out on a lot of great information.
In the end programming is all the same (within reason).
For instance here is a great tutorial book on openGL, but it is in C++
(linking to a repo of mine where I have a copy as the guy's site went down a few years back)
https://github.com/Mekire/gltut-pygame/b...lsComp.pdf
The http://www.redblobgames.com/ site I previously linked has tons of stuff.
There is also a really nice book on programming patterns specifically for game devs here:
http://gameprogrammingpatterns.com/contents.html
If you refuse to look at a book because it isn't in python you really will miss out on a lot of great information.
In the end programming is all the same (within reason).