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moving image with blit
#1
Hi,

I am developing a game where the player sprite will move automatically after rolling a dice. based on the number of dice it will move the sprite to the specific mouse location but it is not working! I can see it moves but gets back to its original position which is set before the while loop.

Code:
while done == False:
    screen.fill(WHITE)

    # move the image based on the dice answer
    moveList = {1: [80, 555], 2: [140, 555], 3: [200, 555], 4: [260, 555], 5: [320, 555], 6: [380, 555], 7: [440, 555],
                8: [500, 555], 9: [560, 555], 10: [620, 555]}

    # mouse = pygame.mouse.get_pos()
    # mouseX = mouse[0]
    # mouseY = mouse[1]
    # print (mouseX, mouseY)

    screen.blit(bg_image,[45,0])
    screen.blit(player1_img, [0, 545])
    screen.blit(player2_img, [0, 565])
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
            pygame.quit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_r and roll == False:
                roll = True
            elif event.key == pygame.K_r and roll == True:
                roll = False
                # switch player unless it is 6
                if player == 1 and num == 6:
                    thepos = moveList[num]
                    theXpos = thepos[0]
                    theYpos = thepos[1]
                    screen.blit(player2_img, [theXpos, theYpos])
Reply


Messages In This Thread
moving image with blit - by rwahdan - Jul-09-2019, 04:59 PM
RE: moving image with blit - by metulburr - Jul-09-2019, 11:46 PM
RE: moving image with blit - by nilamo - Jul-10-2019, 06:24 PM

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