Jul-09-2019, 04:59 PM
Hi,
I am developing a game where the player sprite will move automatically after rolling a dice. based on the number of dice it will move the sprite to the specific mouse location but it is not working! I can see it moves but gets back to its original position which is set before the while loop.
Code:
I am developing a game where the player sprite will move automatically after rolling a dice. based on the number of dice it will move the sprite to the specific mouse location but it is not working! I can see it moves but gets back to its original position which is set before the while loop.
Code:
while done == False: screen.fill(WHITE) # move the image based on the dice answer moveList = {1: [80, 555], 2: [140, 555], 3: [200, 555], 4: [260, 555], 5: [320, 555], 6: [380, 555], 7: [440, 555], 8: [500, 555], 9: [560, 555], 10: [620, 555]} # mouse = pygame.mouse.get_pos() # mouseX = mouse[0] # mouseY = mouse[1] # print (mouseX, mouseY) screen.blit(bg_image,[45,0]) screen.blit(player1_img, [0, 545]) screen.blit(player2_img, [0, 565]) for event in pygame.event.get(): if event.type == pygame.QUIT: done = True pygame.quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_r and roll == False: roll = True elif event.key == pygame.K_r and roll == True: roll = False # switch player unless it is 6 if player == 1 and num == 6: thepos = moveList[num] theXpos = thepos[0] theYpos = thepos[1] screen.blit(player2_img, [theXpos, theYpos])