Sep-24-2019, 06:42 PM
I use Tiled to draw and layout my maps. This includes hidden barriers for mobs, starting locations, movement sequences, etc.
I use PyTMX to load the maps created by Tiled.
I use pygame to do the rest.
Here is a really basic example of all that combined.
If the player is under another image, then the player is being drawn before that image. Put your code up on Github so we can run the entire thing for example.
I use PyTMX to load the maps created by Tiled.
I use pygame to do the rest.
Here is a really basic example of all that combined.
If the player is under another image, then the player is being drawn before that image. Put your code up on Github so we can run the entire thing for example.
Recommended Tutorials: